forked from Ports/perfect_dark
34 lines
705 B
C
34 lines
705 B
C
#include <ultra64.h>
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#include "constants.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_00e460.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_01a3a0.h"
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#include "game/data/data_020df0.h"
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#include "game/data/data_02da90.h"
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#include "game/game_0601b0.h"
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#include "gvars/gvars.h"
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#include "lib/lib_09660.h"
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#include "types.h"
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void explosionsFree(void)
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{
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s32 i;
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var8007e4a0 = 0;
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func0000aa50(0);
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if (g_Explosions) {
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for (i = 0; i < 6; i++) {
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if (g_Explosions[i].prop) {
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func0f0605c4(g_Explosions[i].prop);
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propHide(g_Explosions[i].prop);
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propFree(g_Explosions[i].prop);
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g_Explosions[i].prop = NULL;
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}
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}
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}
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}
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