forked from Ports/perfect_dark
43 lines
1.3 KiB
C
43 lines
1.3 KiB
C
#include <ultra64.h>
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#include "constants.h"
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#include "game/data/data_000000.h"
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#include "game/data/data_0083d0.h"
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#include "game/data/data_00e460.h"
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#include "game/data/data_0160b0.h"
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#include "game/data/data_01a3a0.h"
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#include "game/data/data_020df0.h"
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#include "game/data/data_02da90.h"
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#include "game/game_166e40.h"
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#include "game/lang.h"
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#include "gvars/gvars.h"
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#include "lib/lib_121e0.h"
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#include "types.h"
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void stageLoadCommonLang(s32 stagenum)
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{
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s32 i;
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for (i = 0; i < ARRAYCOUNT(g_LangBanks); i++) {
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g_LangBanks[i] = NULL;
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}
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g_LangBanks[LANGBANK_GUN] = func0f1670fc(langGetFileId(LANGBANK_GUN), 0x22);
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g_LangBanks[LANGBANK_MPMENU] = func0f1670fc(langGetFileId(LANGBANK_MPMENU), 0x22);
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g_LangBanks[LANGBANK_PROPOBJ] = func0f1670fc(langGetFileId(LANGBANK_PROPOBJ), 0x22);
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g_LangBanks[LANGBANK_MPWEAPONS] = func0f1670fc(langGetFileId(LANGBANK_MPWEAPONS), 0x22);
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g_LangBanks[LANGBANK_OPTIONS] = func0f1670fc(langGetFileId(LANGBANK_OPTIONS), 0x22);
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g_LangBanks[LANGBANK_MISC] = func0f1670fc(langGetFileId(LANGBANK_MISC), 0x22);
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if (stagenum == STAGE_CREDITS) {
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g_LangBanks[LANGBANK_TITLE] = func0f1670fc(langGetFileId(LANGBANK_TITLE), 0x22);
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}
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}
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void func0f00b420(void)
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{
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var80062410 = 0;
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var8009cc80 = malloc(0x80, 4);
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var8009cc84 = malloc(0x80, 4);
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var8009cc88 = malloc(0x80, 4);
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}
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