forked from Ports/perfect_dark
58 lines
1.9 KiB
C
58 lines
1.9 KiB
C
#ifndef GFX_API_H
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#define GFX_API_H
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#ifndef __cplusplus
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#include <stdint.h>
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#include <stdbool.h>
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#endif
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#include "gfx_rendering_api.h"
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#include "gfx_window_manager_api.h"
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struct XYWidthHeight {
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int16_t x, y;
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uint32_t width, height;
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};
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struct GfxDimensions {
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float internal_mul;
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uint32_t width, height;
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float aspect_ratio;
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};
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struct GfxInitSettings {
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struct GfxWindowManagerAPI *wapi;
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struct GfxRenderingAPI *rapi;
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struct GfxWindowInitSettings window_settings;
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};
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extern struct GfxDimensions gfx_current_window_dimensions; // The dimensions of the window
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extern struct GfxDimensions
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gfx_current_dimensions; // The dimensions of the draw area the game draws to, before scaling (if applicable)
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extern struct XYWidthHeight
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gfx_current_game_window_viewport; // The area of the window the game is drawn to, (0, 0) is top-left corner
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extern uint32_t gfx_msaa_level;
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extern struct XYWidthHeight gfx_current_native_viewport; // The internal/native video mode of the game
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extern float gfx_current_native_aspect; // The aspect ratio of the above mode
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extern bool gfx_framebuffers_enabled;
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extern bool gfx_detail_textures_enabled;
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void gfx_init(const struct GfxInitSettings *settings);
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void gfx_destroy(void);
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struct GfxRenderingAPI* gfx_get_current_rendering_api(void);
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void gfx_start_frame(void);
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void gfx_run(Gfx* commands);
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void gfx_end_frame(void);
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void gfx_set_target_fps(int);
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void gfx_set_texture_filter(enum FilteringMode mode);
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void gfx_set_mipmap_filter(enum MipmapFilteringMode mode);
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void gfx_texture_cache_clear(void);
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void gfx_texture_cache_delete(const uint8_t *orig_addr);
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int gfx_create_framebuffer(uint32_t width, uint32_t height, int upscale, int autoresize);
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void gfx_resize_framebuffer(int fb, uint32_t width, uint32_t height, int upscale, int autoresize);
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void gfx_set_framebuffer(int fb, float noise_scale) ;
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void gfx_reset_framebuffer(void);
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void gfx_copy_framebuffer(int fb_dst, int fb_src, int left, int top, int use_back);
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#endif
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