Files
perfect_dark/port/src/video.c
T
2025-08-10 12:05:46 +03:00

535 lines
11 KiB
C

#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <PR/ultratypes.h>
#include <PR/gbi.h>
#include "platform.h"
#include "config.h"
#include "system.h"
#include "video.h"
#include "../fast3d/gfx_api.h"
#include "../fast3d/gfx_sdl.h"
#include "../fast3d/gfx_opengl.h"
#ifdef PLATFORM_NSWITCH
#define DEFAULT_VID_WIDTH 1280
#define DEFAULT_VID_HEIGHT 720
#define DEFAULT_VID_FULLSCREEN true
#define DEFAULT_VID_FULLSCREEN_EXCLUSIVE true
#else
#define DEFAULT_VID_WIDTH 640
#define DEFAULT_VID_HEIGHT 480
#define DEFAULT_VID_FULLSCREEN false
#define DEFAULT_VID_FULLSCREEN_EXCLUSIVE false
#endif
static struct GfxWindowManagerAPI *wmAPI;
static struct GfxRenderingAPI *renderingAPI;
static bool initDone = false;
static s32 vidWidth = DEFAULT_VID_WIDTH;
static s32 vidHeight = DEFAULT_VID_HEIGHT;
static s32 vidFramebuffers = true;
static s32 vidFullscreen = DEFAULT_VID_FULLSCREEN;
static s32 vidFullscreenExclusive = DEFAULT_VID_FULLSCREEN_EXCLUSIVE;
static s32 vidMaximize = false;
static s32 vidCenter = false;
static s32 vidAllowHiDpi = false;
static s32 vidVsync = 1;
static s32 vidMSAA = 1;
static s32 vidFramerateLimit = 0;
static s32 vidDisplayFPS = 0;
static f32 vidDisplayFPSInterval = 1.f;
static f32 vidAvgFPS = 0;
static s32 vidNumModes = 1;
static displaymode vidModeDefault;
static displaymode *vidModes = &vidModeDefault;
static s32 texFilter = FILTER_LINEAR;
static s32 texFilter2D = true;
static s32 texDetail = false;
static u32 dlcount = 0;
static u32 frames = 0;
static f64 startTime, endTime;
static f64 accumDelta = 0.0;
static f64 fpsTime = 0.0;
static s32 fpsNumFrames = 0;
static s32 videoInitDisplayModes(void);
s32 videoInit(void)
{
wmAPI = &gfx_sdl;
renderingAPI = &gfx_opengl_api;
gfx_current_native_viewport.width = 320;
gfx_current_native_viewport.height = 220;
gfx_current_native_aspect = 320.f / 220.f;
gfx_framebuffers_enabled = (bool)vidFramebuffers;
gfx_detail_textures_enabled = (bool)texDetail;
gfx_msaa_level = vidMSAA;
struct GfxInitSettings set = {
.wapi = wmAPI,
.rapi = renderingAPI,
.window_settings = {
.title = "Perfect Dark",
.width = vidWidth,
.height = vidHeight,
.x = 100,
.y = 100,
.fullscreen = vidFullscreen,
.fullscreen_is_exclusive = vidFullscreenExclusive,
.maximized = vidMaximize,
.centered = vidCenter,
.allow_hidpi = vidAllowHiDpi
}
};
gfx_init(&set);
videoInitDisplayModes();
videoSetVsync(vidVsync);
videoSetFramerateLimit(vidFramerateLimit);
gfx_set_texture_filter((enum FilteringMode)texFilter);
initDone = true;
return 0;
}
void videoStartFrame(void)
{
if (initDone) {
startTime = wmAPI->get_time();
gfx_start_frame();
}
// Synchronize with their backend counterparts.
vidFullscreen = videoGetFullscreen();
vidMaximize = videoGetMaximizeWindow();
}
void videoSubmitCommands(Gfx *cmds)
{
if (initDone) {
gfx_run(cmds);
++dlcount;
}
}
void videoEndFrame(void)
{
if (!initDone) {
return;
}
gfx_end_frame();
++frames;
++fpsNumFrames;
const f64 flipTime = wmAPI->get_time();
accumDelta += flipTime - endTime;
endTime = flipTime;
if (endTime >= fpsTime) {
char tmp[128];
vidAvgFPS = fpsNumFrames ? ((f64)fpsNumFrames / accumDelta) : 0.f;
fpsNumFrames = 0;
accumDelta = 0.0;
fpsTime = endTime + vidDisplayFPSInterval;
}
}
f32 videoGetAverageFPS(void)
{
return vidAvgFPS;
}
void videoClearScreen(void)
{
videoStartFrame();
// TODO: clear
videoEndFrame();
}
void *videoGetWindowHandle(void)
{
if (initDone) {
return wmAPI->get_window_handle();
}
return NULL;
}
void videoUpdateNativeResolution(s32 w, s32 h)
{
gfx_current_native_viewport.width = w;
gfx_current_native_viewport.height = h;
gfx_current_native_aspect = (float)w / (float)h;
}
s32 videoGetNativeWidth(void)
{
return gfx_current_native_viewport.width;
}
s32 videoGetNativeHeight(void)
{
return gfx_current_native_viewport.height;
}
s32 videoGetWidth(void)
{
return gfx_current_dimensions.width;
}
s32 videoGetHeight(void)
{
return gfx_current_dimensions.height;
}
s32 videoGetFullscreen(void)
{
vidFullscreen = wmAPI->get_fullscreen_state();
return vidFullscreen;
}
s32 videoGetFullscreenMode(void)
{
vidFullscreenExclusive = wmAPI->get_fullscreen_flag_mode();
return vidFullscreenExclusive;
}
s32 videoGetMaximizeWindow(void)
{
vidMaximize = wmAPI->get_maximized_state();
return vidMaximize;
}
s32 videoGetCenterWindow(void)
{
return vidCenter;
}
f32 videoGetAspect(void)
{
return gfx_current_dimensions.aspect_ratio;
}
s32 videoGetDisplayModeIndex(void)
{
for (s32 i = 1; i < vidNumModes; ++i) {
if (vidModes[i].width == gfx_current_dimensions.width &&
vidModes[i].height == gfx_current_dimensions.height) {
return i;
}
}
// Current dimensions don't match any known mode, so return index 0, "Custom".
return 0;
}
s32 videoGetMSAA(void)
{
vidMSAA = (s32)gfx_msaa_level;
return vidMSAA;
}
s32 videoGetVsync(void)
{
vidVsync = wmAPI->get_swap_interval();
return vidVsync;
}
s32 videoGetFramerateLimit(void)
{
vidFramerateLimit = wmAPI->get_target_fps();
return vidFramerateLimit;
}
s32 videoGetDisplayFPS(void)
{
return vidDisplayFPS;
}
static s32 videoInitDisplayModes(void)
{
if (!wmAPI->get_current_display_mode(&vidModeDefault.width, &vidModeDefault.height)) {
vidModeDefault.width = 640;
vidModeDefault.height = 480;
return false;
}
const s32 numBaseModes = wmAPI->get_num_display_modes();
if (!numBaseModes) {
return false;
}
const s32 numCustomModes = 1;
displaymode *modeList = sysMemZeroAlloc((numBaseModes + numCustomModes) * sizeof(displaymode));
if (!modeList) {
return false;
}
modeList[0].width = 0;
modeList[0].height = 0;
s32 numModes = 1;
s32 w = -1, h = w, neww = w, newh = w;
// SDL modes are guaranteed to be sorted high to low
for (s32 i = 0; i < numBaseModes; ++i) {
wmAPI->get_display_mode(i, &neww, &newh);
if (neww != w || newh != h) {
w = neww;
h = newh;
modeList[numModes].width = w;
modeList[numModes].height = h;
++numModes;
}
}
modeList = sysMemRealloc(modeList, numModes * sizeof(displaymode));
if (!modeList) {
return false;
}
vidModes = modeList;
vidNumModes = numModes;
return true;
}
s32 videoGetDisplayMode(displaymode *out, const s32 index)
{
if (index >= 0 && index < vidNumModes) {
*out = vidModes[index];
return true;
}
return false;
}
s32 videoGetNumDisplayModes(void)
{
return vidNumModes;
}
void videoSetDisplayMode(const s32 index)
{
const displaymode dm = vidModes[index];
if (index == 0) {
// "Custom" video mode.
return;
}
vidWidth = dm.width;
vidHeight = dm.height;
s32 posX = 100;
s32 posY = 100;
if (vidCenter) {
wmAPI->get_centered_positions(vidWidth, vidHeight, &posX, &posY);
}
if (vidFullscreen) {
wmAPI->set_closest_resolution(vidWidth, vidHeight, vidCenter);
} else {
if (vidMaximize) {
videoSetMaximizeWindow(false);
} else {
wmAPI->set_dimensions(vidWidth, vidHeight, posX, posY);
}
}
}
s32 videoGetTextureFilter2D(void)
{
return texFilter2D;
}
u32 videoGetTextureFilter(void)
{
return texFilter;
}
s32 videoGetDetailTextures(void)
{
return texDetail;
}
void videoSetWindowOffset(s32 x, s32 y)
{
gfx_current_game_window_viewport.x = x;
gfx_current_game_window_viewport.y = y;
}
void videoSetFullscreen(s32 fs)
{
if (fs != vidFullscreen) {
vidFullscreen = !!fs;
wmAPI->set_closest_resolution(vidWidth, vidHeight, vidCenter);
wmAPI->set_fullscreen(vidFullscreen);
if (!vidFullscreen && vidMaximize) {
wmAPI->set_maximize(false);
wmAPI->set_maximize(true);
}
}
}
void videoSetFullscreenMode(s32 mode)
{
vidFullscreenExclusive = mode;
wmAPI->set_fullscreen_flag(mode);
if (vidFullscreen) {
wmAPI->set_fullscreen(false);
wmAPI->set_fullscreen(true);
}
}
void videoSetMaximizeWindow(s32 fs)
{
if (fs != vidMaximize) {
vidMaximize = !!fs;
wmAPI->set_maximize(vidMaximize);
if (vidCenter && !vidMaximize) {
s32 posX = 0;
s32 posY = 0;
wmAPI->get_centered_positions(vidWidth, vidHeight, &posX, &posY);
wmAPI->set_dimensions(vidWidth, vidHeight, posX, posY);
}
}
}
void videoSetCenterWindow(s32 center)
{
vidCenter = center;
if (vidCenter && !vidMaximize) {
s32 posX = 0;
s32 posY = 0;
wmAPI->get_centered_positions(vidWidth, vidHeight, &posX, &posY);
wmAPI->set_dimensions(vidWidth, vidHeight, posX, posY);
}
}
void videoSetTextureFilter(u32 filter)
{
if (filter > FILTER_THREE_POINT) filter = FILTER_THREE_POINT;
if (texFilter == filter) return;
texFilter = filter;
gfx_set_texture_filter((enum FilteringMode)filter);
}
void videoSetTextureFilter2D(s32 filter)
{
texFilter2D = !!filter;
}
void videoSetDetailTextures(s32 detail)
{
texDetail = !!detail;
gfx_detail_textures_enabled = (bool)texDetail;
}
s32 videoCreateFramebuffer(u32 w, u32 h, s32 upscale, s32 autoresize)
{
return gfx_create_framebuffer(w, h, upscale, autoresize);
}
void videoSetMSAA(const s32 msaa)
{
vidMSAA = msaa;
gfx_msaa_level = (u32)vidMSAA;
}
void videoSetVsync(const s32 vsync)
{
vidVsync = wmAPI->set_swap_interval(vsync) ? vsync : 0;
if (vidVsync == 0 && vidFramerateLimit == 0) {
// cap FPS if there's no vsync to prevent the game from exploding
videoSetFramerateLimit(VIDEO_MAX_FPS);
}
}
void videoSetFramerateLimit(const s32 limit)
{
vidFramerateLimit = (vidVsync == 0 && limit == 0) ? VIDEO_MAX_FPS : limit;
wmAPI->set_target_fps(vidFramerateLimit);
}
void videoSetDisplayFPS(const s32 displayfps)
{
vidDisplayFPS = displayfps;
}
void videoSetFramebuffer(s32 target)
{
return gfx_set_framebuffer(target, 1.f);
}
void videoResetFramebuffer(void)
{
return gfx_reset_framebuffer();
}
s32 videoFramebuffersSupported(void)
{
return gfx_framebuffers_enabled;
}
void videoResizeFramebuffer(s32 target, u32 w, u32 h, s32 upscale, s32 autoresize)
{
gfx_resize_framebuffer(target, w, h, upscale, autoresize);
}
void videoCopyFramebuffer(s32 dst, s32 src, s32 left, s32 top)
{
// assume immediate copies always read the front buffer
gfx_copy_framebuffer(dst, src, left, top, false);
}
void videoResetTextureCache(void)
{
gfx_texture_cache_clear();
}
void videoFreeCachedTexture(const void *texptr)
{
gfx_texture_cache_delete(texptr);
}
void videoShutdown(void)
{
free(vidModes);
}
PD_CONSTRUCTOR static void videoConfigInit(void)
{
configRegisterInt("Video.DefaultFullscreen", &vidFullscreen, 0, 1);
configRegisterInt("Video.DefaultMaximize", &vidMaximize, 0, 1);
configRegisterInt("Video.DefaultWidth", &vidWidth, 0, 32767);
configRegisterInt("Video.DefaultHeight", &vidHeight, 0, 32767);
configRegisterInt("Video.ExclusiveFullscreen", &vidFullscreenExclusive, 0, 1);
configRegisterInt("Video.CenterWindow", &vidCenter, 0, 1);
configRegisterInt("Video.AllowHiDpi", &vidAllowHiDpi, 0, 1);
configRegisterInt("Video.VSync", &vidVsync, -1, 10);
configRegisterInt("Video.FramebufferEffects", &vidFramebuffers, 0, 1);
configRegisterInt("Video.FramerateLimit", &vidFramerateLimit, 0, VIDEO_MAX_FPS);
configRegisterInt("Video.DisplayFPS", &vidDisplayFPS, 0, 1);
configRegisterFloat("Video.DisplayFPSInterval", &vidDisplayFPSInterval, 0.01f, 32.f);
configRegisterInt("Video.MSAA", &vidMSAA, 1, 16);
configRegisterInt("Video.TextureFilter", &texFilter, 0, 2);
configRegisterInt("Video.TextureFilter2D", &texFilter2D, 0, 1);
configRegisterInt("Video.DetailTextures", &texDetail, 0, 1);
}