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perfect_dark/port/n64-fast3d-engine/gfx_window_manager_api.h
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fgsfds da94644c38 port: make it link and load
nothing happens after loading though
2023-07-29 23:21:35 +02:00

22 lines
695 B
C

#ifndef GFX_WINDOW_MANAGER_API_H
#define GFX_WINDOW_MANAGER_API_H
#include <stdint.h>
#include <stdbool.h>
struct GfxWindowManagerAPI {
void (*init)(const char *game_name, bool start_in_fullscreen);
void (*set_fullscreen_changed_callback)(void (*on_fullscreen_changed)(bool is_now_fullscreen));
void (*set_fullscreen)(bool enable);
void (*main_loop)(void (*run_one_game_iter)(void));
void (*get_dimensions)(uint32_t *width, uint32_t *height);
void (*handle_events)(void);
bool (*start_frame)(void);
void (*swap_buffers_begin)(void);
void (*swap_buffers_end)(void);
double (*get_time)(void); // For debug
void *(*get_window_handle)(void);
};
#endif