Files
perfect_dark/port/src/pdmain.c
T

640 lines
19 KiB
C

#include <stdlib.h>
#include <ultra64.h>
#include <PR/ultrasched.h>
#include "lib/sched.h"
#include "lib/vars.h"
#include "constants.h"
#include "game/camdraw.h"
#include "game/cheats.h"
#include "game/debug.h"
#include "game/file.h"
#include "game/lang.h"
#include "game/race.h"
#include "game/body.h"
#include "game/stubs/game_000840.h"
#include "game/stubs/game_000850.h"
#include "game/stubs/game_000860.h"
#include "game/stubs/game_000870.h"
#include "game/smoke.h"
#include "game/stubs/game_0008e0.h"
#include "game/stubs/game_0008f0.h"
#include "game/stubs/game_000900.h"
#include "game/stubs/game_000910.h"
#include "game/tex.h"
#include "game/stubs/game_00b180.h"
#include "game/stubs/game_00b200.h"
#include "game/challenge.h"
#include "game/title.h"
#include "game/pdmode.h"
#include "game/objectives.h"
#include "game/endscreen.h"
#include "game/playermgr.h"
#include "game/game_1531a0.h"
#include "game/gfxmemory.h"
#include "game/lang.h"
#include "game/lv.h"
#include "game/timing.h"
#include "game/music.h"
#include "game/stubs/game_175f50.h"
#include "game/game_175f90.h"
#include "game/zbuf.h"
#include "game/game_1a78b0.h"
#include "game/mplayer/mplayer.h"
#include "game/pak.h"
#include "game/splat.h"
#include "game/utils.h"
#include "bss.h"
#include "lib/audiomgr.h"
#include "lib/args.h"
#include "lib/boot.h"
#include "lib/vm.h"
#include "lib/rzip.h"
#include "lib/vi.h"
#include "lib/fault.h"
#include "lib/crash.h"
#include "lib/dma.h"
#include "lib/joy.h"
#include "lib/main.h"
#include "lib/snd.h"
#include "lib/memp.h"
#include "lib/mema.h"
#include "lib/model.h"
#include "lib/profile.h"
#include "lib/videbug.h"
#include "lib/debughud.h"
#include "lib/anim.h"
#include "lib/rdp.h"
#include "lib/lib_34d0.h"
#include "lib/lib_2f490.h"
#include "lib/rmon.h"
#include "lib/rng.h"
#include "lib/str.h"
#include "data.h"
#include "types.h"
#include "console.h"
#include "net/net.h"
#include "net/netmsg.h"
extern u8 *g_MempHeap;
extern u32 g_MempHeapSize;
void rngSetSeed(u32 seed);
bool var8005d9b0 = false;
s32 g_StageNum = STAGE_TITLE;
u32 g_MainMemaHeapSize = 1024 * 300;
bool var8005d9bc = false;
s32 var8005d9c0 = 0;
s32 var8005d9c4 = 0;
bool g_MainGameLogicEnabled = true;
u32 g_MainNumGfxTasks = 0;
bool g_MainIsEndscreen = false;
s32 g_DoBootPakMenu = 0;
u32 var8005dd3c = 0x00000000;
u32 var8005dd40 = 0x00000000;
u32 var8005dd44 = 0x00000000;
u32 var8005dd48 = 0x00000000;
u32 var8005dd4c = 0x00000000;
u32 var8005dd50 = 0x00000000;
s32 g_MainChangeToStageNum = -1;
bool g_MainIsDebugMenuOpen = false;
struct stageallocation g_StageAllocations8Mb[] = {
{ STAGE_CITRAINING, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
{ STAGE_DEFECTION, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
{ STAGE_INVESTIGATION, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
{ STAGE_EXTRACTION, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
{ STAGE_CHICAGO, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
{ STAGE_G5BUILDING, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
{ STAGE_VILLA, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma600" },
{ STAGE_INFILTRATION, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma500" },
{ STAGE_RESCUE, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma500" },
{ STAGE_ESCAPE, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma500" },
{ STAGE_AIRBASE, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
{ STAGE_AIRFORCEONE, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
{ STAGE_CRASHSITE, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
{ STAGE_PELAGIC, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
{ STAGE_DEEPSEA, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
{ STAGE_DEFENSE, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
{ STAGE_ATTACKSHIP, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
{ STAGE_SKEDARRUINS, "-ml0 -me0 -mgfx110 -mgfxtra80 -mvtx100 -ma700" },
{ STAGE_MP_SKEDAR, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_MP_RAVINE, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_MP_PIPES, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_MP_G5BUILDING, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_MP_SEWERS, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_MP_WAREHOUSE, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_MP_BASE, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_MP_COMPLEX, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_MP_TEMPLE, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_MP_FELICITY, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_MP_AREA52, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_MP_GRID, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_MP_CARPARK, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_MP_RUINS, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_MP_FORTRESS, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_MP_VILLA, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_TEST_RUN, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_TEST_MP2, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_TEST_MP6, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_TEST_MP7, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_TEST_MP8, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_TEST_MP14, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_TEST_MP16, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_TEST_MP17, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_TEST_MP18, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_TEST_MP19, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_TEST_MP20, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_TEST_ASH, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
{ STAGE_28, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
{ STAGE_MBR, "-ml0 -me0 -mgfx120 -mvtx100 -ma700" },
{ STAGE_TEST_SILO, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_24, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
{ STAGE_MAIANSOS, "-ml0 -me0 -mgfx120 -mvtx100 -ma500" },
{ STAGE_RETAKING, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
{ STAGE_TEST_DEST, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
{ STAGE_2B, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
{ STAGE_WAR, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
{ STAGE_TEST_UFF, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
{ STAGE_TEST_OLD, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
{ STAGE_DUEL, "-ml0 -me0 -mgfx120 -mvtx100 -ma700" },
{ STAGE_TEST_LAM, "-ml0 -me0 -mgfx120 -mvtx98 -ma400" },
{ STAGE_TEST_ARCH, "-ml0 -me0 -mgfx200 -mvtx200 -ma400" },
{ STAGE_TEST_LEN, "-ml0 -me0 -mgfx120 -mvtx98 -ma300" },
{ STAGE_TITLE, "-ml0 -me0 -mgfx80 -mvtx20 -ma001" },
{ 0, "-ml0 -me0 -mgfx120 -mvtx98 -ma300" },
};
struct stageallocation g_StageAllocations4Mb[] = {
{ STAGE_MP_SKEDAR, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
{ STAGE_MP_PIPES, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
{ STAGE_MP_AREA52, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
{ STAGE_MP_RAVINE, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
{ STAGE_MP_G5BUILDING, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
{ STAGE_MP_SEWERS, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
{ STAGE_MP_WAREHOUSE, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
{ STAGE_MP_BASE, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
{ STAGE_MP_COMPLEX, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
{ STAGE_MP_TEMPLE, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
{ STAGE_MP_FELICITY, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
{ STAGE_MP_GRID, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
{ STAGE_TEST_RUN, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
{ STAGE_MP_CARPARK, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
{ STAGE_MP_RUINS, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
{ STAGE_MP_FORTRESS, "-ml0 -me0 -mgfx96 -mvtx96 -ma130" },
{ STAGE_MP_VILLA, "-ml0 -me0 -mgfx96 -mvtx96 -ma140" },
{ STAGE_TEST_MP2, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
{ STAGE_TEST_MP6, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
{ STAGE_TEST_MP7, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
{ STAGE_TEST_MP8, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
{ STAGE_TEST_MP14, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
{ STAGE_TEST_MP16, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
{ STAGE_TEST_MP17, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
{ STAGE_TEST_MP18, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
{ STAGE_TEST_MP19, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
{ STAGE_TEST_MP20, "-ml0 -me0 -mgfx96 -mvtx96 -ma115" },
{ STAGE_TEST_LEN, "-ml0 -me0 -mgfx100 -mvtx96 -ma120" },
{ STAGE_4MBMENU, "-mgfx100 -mvtx50 -ma50" },
{ STAGE_TITLE, "-ml0 -me0 -mgfx80 -mvtx20 -ma001" },
{ 0, "-ml0 -me0 -mgfx100 -mvtx96 -ma300" },
};
Gfx var8005dcc8[] = {
gsSPSegment(0x00, 0x00000000),
gsSPDisplayList(&var800613a0),
gsSPDisplayList(&var80061380),
gsDPFullSync(),
gsSPEndDisplayList(),
};
s32 g_MainIsBooting = 1;
void mainInit(void)
{
s32 x;
s32 i;
s32 j;
u32 addr;
faultInit();
dmaInit();
amgrInit();
varsInit();
mempInit();
memaInit();
joyInit();
joyReset();
g_Is4Mb = (osGetMemSize() <= 0x400000);
g_VmShowStats = 0;
// no copyright screen
viSetMode(VIMODE_HI);
viConfigureForLegal();
viBlack(true);
viUpdateMode();
filesInit();
if (var8005d9b0) {
argSetString(" -ml0 -me0 -mgfx100 -mvtx50 -mt700 -ma400");
}
mempSetHeap(g_MempHeap, g_MempHeapSize);
mempResetPool(MEMPOOL_8);
mempResetPool(MEMPOOL_PERMANENT);
crashReset();
challengesInit();
utilsInit();
texInit();
langInit();
lvInit();
cheatsInit();
textInit();
dhudInit();
playermgrInit();
frametimeInit();
profileInit();
smokesInit();
mpInit();
pheadInit();
paksInit();
pheadInit2();
animsInit();
racesInit();
bodiesInit();
titleInit();
modelSetDistanceChecksDisabled(true); // don't use LODs
g_MainIsBooting = 0;
}
void mainProc(void)
{
mainInit();
rdpInit();
sndInit();
while (true) {
mainLoop();
}
}
/**
* It's suspected that this function would have allowed developers to override
* the value of variables while the game is running in order to view their
* effects immediately rather than having to recompile the game each time.
*
* The developers would have used rmon to create a table of name/value pairs,
* then this function would have looked up the given variable name in the table
* and written the new value to the variable's address.
*/
void mainOverrideVariable(char *name, void *value)
{
// empty
}
/**
* This function enters an infinite loop which iterates once per stage load.
* Within this loop is an inner loop which runs very frequently and decides
* whether to run mainTick on each iteration.
*
* NTSC beta checks two shorts at an offset 64MB into the development board
* and refuses to continue if they are not any of the allowed values.
* Decomp patches these reads in its build system so it can be played
* without the development board.
*/
void mainLoop(void)
{
s32 ending = false;
s32 index;
s32 numplayers;
u32 stack;
func0f175f98();
var8005d9c4 = 0;
argGetLevel(&g_StageNum);
if (g_DoBootPakMenu) {
g_Vars.pakstocheck = 0xfd;
g_StageNum = STAGE_BOOTPAKMENU;
}
if (g_StageNum != STAGE_TITLE) {
titleSetNextStage(g_StageNum);
if (g_StageNum < STAGE_TITLE) {
func0f01b148(0);
if (argFindByPrefix(1, "-hard")) {
lvSetDifficulty(argFindByPrefix(1, "-hard")[0] - '0');
}
}
}
if (g_StageNum == STAGE_CITRAINING && IS4MB()) {
g_StageNum = STAGE_4MBMENU;
}
rngSetSeed(osGetCount());
// Outer loop - this is infinite because ending is never changed
while (!ending) {
g_MainNumGfxTasks = 0;
g_MainGameLogicEnabled = true;
g_MainIsEndscreen = false;
if (var8005d9b0 && var8005d9c4 == 0) {
index = -1;
if (IS4MB()) {
if (g_StageNum < STAGE_TITLE && getNumPlayers() >= 2) {
index = 0; \
while (g_StageAllocations4Mb[index].stagenum) { \
if (g_StageAllocations4Mb[index].stagenum == g_StageNum + 400) { \
break; \
} \
index++;
}
if (g_StageAllocations4Mb[index].stagenum == 0) {
index = -1;
}
}
if (index);
if (index < 0) {
index = 0;
while (g_StageAllocations4Mb[index].stagenum) {
if (g_StageNum == g_StageAllocations4Mb[index].stagenum) {
break;
}
index++;
}
}
argSetString(g_StageAllocations4Mb[index].string);
} else {
// 8MB
if (g_StageNum < STAGE_TITLE && getNumPlayers() >= 2) {
index = 0; \
while (g_StageAllocations8Mb[index].stagenum) { \
if (g_StageNum + 400 == g_StageAllocations8Mb[index].stagenum) { \
break; \
} \
index++;
}
if (g_StageAllocations8Mb[index].stagenum == 0) {
index = -1;
}
}
if (index < 0) {
index = 0;
while (g_StageAllocations8Mb[index].stagenum) {
if (g_StageNum == g_StageAllocations8Mb[index].stagenum) {
break;
}
index++;
}
}
argSetString(g_StageAllocations8Mb[index].string);
}
}
var8005d9c4 = 0;
mempResetPool(MEMPOOL_7);
mempResetPool(MEMPOOL_STAGE);
filesStop(4);
if (argFindByPrefix(1, "-ma")) {
g_MainMemaHeapSize = strtol(argFindByPrefix(1, "-ma"), NULL, 0) * 1024;
if (g_NetMode && g_NetMaxClients > MAX_LOCAL_PLAYERS) {
g_MainMemaHeapSize *= MAX_PLAYERS / MAX_LOCAL_PLAYERS;
}
}
memaReset(mempAlloc(g_MainMemaHeapSize, MEMPOOL_STAGE), g_MainMemaHeapSize);
langReset(g_StageNum);
playermgrReset();
if (g_StageNum >= STAGE_TITLE) {
numplayers = 0;
} else {
if (argFindByPrefix(1, "-play")) {
numplayers = strtol(argFindByPrefix(1, "-play"), NULL, 0);
} else {
numplayers = 1;
}
if (getNumPlayers() >= 2) {
numplayers = getNumPlayers();
}
}
if (numplayers < 2) {
g_Vars.bondplayernum = 0;
g_Vars.coopplayernum = -1;
g_Vars.antiplayernum = -1;
} else if (argFindByPrefix(1, "-coop")) {
g_Vars.bondplayernum = 0;
g_Vars.coopplayernum = 1;
g_Vars.antiplayernum = -1;
} else if (argFindByPrefix(1, "-anti")) {
g_Vars.bondplayernum = 0;
g_Vars.coopplayernum = -1;
g_Vars.antiplayernum = 1;
}
playermgrAllocatePlayers(numplayers);
if (argFindByPrefix(1, "-mpbots")) {
g_Vars.lvmpbotlevel = 1;
}
if (g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0) {
g_MpSetup.chrslots = 0x03;
mpReset();
} else if (g_Vars.perfectbuddynum) {
mpReset();
} else if (g_Vars.mplayerisrunning == false
&& (numplayers >= 2 || g_Vars.lvmpbotlevel || argFindByPrefix(1, "-play"))) {
g_MpSetup.chrslots = 1;
for (s32 i = 1; i < numplayers; ++i) {
g_MpSetup.chrslots |= 1 << i;
}
g_MpSetup.stagenum = g_StageNum;
mpReset();
}
gfxReset();
joyReset();
dhudReset();
zbufReset(g_StageNum);
lvReset(g_StageNum);
viReset(g_StageNum);
frametimeCalculate();
profileReset();
while (g_MainChangeToStageNum < 0) {
const s32 cycles = osGetCount() - g_Vars.thisframestartt;
if (!g_Vars.mininc60 || (cycles >= g_Vars.mininc60 * CYCLES_PER_FRAME - CYCLES_PER_FRAME / 2)) {
schedStartFrame(&g_Sched);
mainTick();
schedEndFrame(&g_Sched);
}
}
lvStop();
mempDisablePool(MEMPOOL_STAGE);
mempDisablePool(MEMPOOL_7);
filesStop(4);
viBlack(true);
pak0f116994();
g_StageNum = g_MainChangeToStageNum;
g_MainChangeToStageNum = -1;
}
}
void mainTick(void)
{
Gfx *gdl = NULL;
Gfx *gdlstart = NULL;
OSScMsg msg = {OS_SC_DONE_MSG};
s32 i;
if (g_MainChangeToStageNum < 0) {
frametimeCalculate();
profileReset();
profileSetMarker(PROFILE_MAINTICK_START);
joyDebugJoy();
schedSetCrashEnable2(false);
if (g_MainGameLogicEnabled) {
gdl = gdlstart = gfxGetMasterDisplayList();
gDPSetTile(gdl++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPSetTile(gdl++, G_IM_FMT_RGBA, G_IM_SIZ_4b, 0, 0x0100, 6, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
lvTick();
playermgrShuffle();
if (g_StageNum < STAGE_TITLE) {
for (i = 0; i < PLAYERCOUNT(); i++) {
setCurrentPlayerNum(playermgrGetPlayerAtOrder(i));
if (g_StageNum != STAGE_TEST_OLD || !titleIsKeepingMode()) {
viSetViewPosition(g_Vars.currentplayer->viewleft, g_Vars.currentplayer->viewtop);
viSetFovAspectAndSize(
g_Vars.currentplayer->fovy, g_Vars.currentplayer->aspect,
g_Vars.currentplayer->viewwidth, g_Vars.currentplayer->viewheight);
}
lvTickPlayer();
}
}
gdl = lvRender(gdl);
if (debugGetProfileMode() >= 2) {
gdl = profileRender(gdl);
}
gdl = conRender(gdl);
gdl = netDebugRender(gdl);
gDPFullSync(gdl++);
gSPEndDisplayList(gdl++);
}
if (g_MainGameLogicEnabled) {
gfxSwapBuffers();
viUpdateMode();
}
rdpCreateTask(gdlstart, gdl, 0, (s32) &msg);
memaPrint();
profileSetMarker(PROFILE_MAINTICK_END);
}
}
void mainEndStage(void)
{
sndStopNosedive();
if (!g_MainIsEndscreen) {
pak0f11c6d0();
joyDisableTemporarily();
if (g_Vars.coopplayernum >= 0) {
s32 prevplayernum = g_Vars.currentplayernum;
s32 i;
for (i = 0; i < LOCALPLAYERCOUNT(); i++) {
setCurrentPlayerNum(i);
endscreenPushCoop();
}
setCurrentPlayerNum(prevplayernum);
musicStartMenu();
} else if (g_Vars.antiplayernum >= 0) {
s32 prevplayernum = g_Vars.currentplayernum;
s32 i;
for (i = 0; i < LOCALPLAYERCOUNT(); i++) {
setCurrentPlayerNum(i);
endscreenPushAnti();
}
setCurrentPlayerNum(prevplayernum);
musicStartMenu();
} else if (g_Vars.normmplayerisrunning) {
mpEndMatch();
} else {
endscreenPrepare();
musicStartMenu();
}
netServerStageEnd();
}
g_MainIsEndscreen = true;
}
/**
* Change to the given stage at the end of the current frame.
*/
void mainChangeToStage(s32 stagenum)
{
pak0f11c6d0();
g_MainChangeToStageNum = stagenum;
}
s32 mainGetStageNum(void)
{
return g_StageNum;
}
void func0000e990(void)
{
objectivesCheckAll();
objectivesDisableChecking();
mainEndStage();
}