Files
perfect_dark/src/include/game/pad.h
T
2020-01-26 23:28:12 +10:00

23 lines
655 B
C

#ifndef IN_GAME_PAD_H
#define IN_GAME_PAD_H
#include <ultra64.h>
#include "types.h"
void padUnpack(s32 padnum, u32 fields, struct pad *pad);
bool padHasBboxData(s32 padnum);
void padGetCentre(s32 padnum, struct coord *coord);
u32 func0f116068(void);
void padCopyBboxFromPad(s32 padnum, struct pad *src);
void padSetFlag(s32 padnum, u32 flag);
void padUnsetFlag(s32 padnum, u32 flag);
s32 func0f1162d0(void);
u32 func0f1162e0(s16 cover, struct coord **pos);
u32 func0f11645c(void);
void coverSetFlag0002(s32 covernum, bool enable);
void coverSetFlag(s32 covernum, u32 flag);
u32 func0f116528(void);
u32 func0f11654c(void);
u32 func0f1165b0(void);
#endif