forked from Ports/perfect_dark
17 lines
412 B
C
17 lines
412 B
C
#ifndef IN_GAME_GAME_0B28D0_H
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#define IN_GAME_GAME_0B28D0_H
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#include <ultra64.h>
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#include "types.h"
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u32 func0f0b28d0(void);
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void func0f0b2904(void);
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u32 func0f0b2b64(void);
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struct model *func0f0b30ac(void *modelfiledata);
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void modelFree(struct model *model);
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struct model *func0f0b3280(void *modelfiledata);
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u32 func0f0b32a0(void);
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struct anim *func0f0b32e4(void);
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void func0f0b3338(struct anim *anim);
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#endif
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