forked from Ports/perfect_dark
192 lines
5.4 KiB
C
192 lines
5.4 KiB
C
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <SDL.h>
|
|
|
|
#include "gfx_window_manager_api.h"
|
|
#include "gfx_screen_config.h"
|
|
|
|
#define GFX_API_NAME "SDL2 - OpenGL"
|
|
|
|
static SDL_Window *wnd;
|
|
static int vsync_enabled = 0;
|
|
static unsigned int window_width = DESIRED_SCREEN_WIDTH;
|
|
static unsigned int window_height = DESIRED_SCREEN_HEIGHT;
|
|
static bool fullscreen_state;
|
|
static void (*on_fullscreen_changed_callback)(bool is_now_fullscreen);
|
|
|
|
static void set_fullscreen(bool on, bool call_callback) {
|
|
if (fullscreen_state == on) {
|
|
return;
|
|
}
|
|
fullscreen_state = on;
|
|
|
|
if (on) {
|
|
SDL_DisplayMode mode;
|
|
SDL_GetDesktopDisplayMode(0, &mode);
|
|
window_width = mode.w;
|
|
window_height = mode.h;
|
|
} else {
|
|
window_width = DESIRED_SCREEN_WIDTH;
|
|
window_height = DESIRED_SCREEN_HEIGHT;
|
|
}
|
|
SDL_SetWindowSize(wnd, window_width, window_height);
|
|
SDL_SetWindowFullscreen(wnd, on ? SDL_WINDOW_FULLSCREEN : 0);
|
|
|
|
if (on_fullscreen_changed_callback != NULL && call_callback) {
|
|
on_fullscreen_changed_callback(on);
|
|
}
|
|
}
|
|
|
|
static void test_vsync(void) {
|
|
// Even if SDL_GL_SetSwapInterval succeeds, it doesn't mean that VSync actually works.
|
|
// A 60 Hz monitor should have a swap interval of 16.67 milliseconds.
|
|
// Try to detect the length of a vsync by swapping buffers some times.
|
|
// Since the graphics card may enqueue a fixed number of frames,
|
|
// first send in four dummy frames to hopefully fill the queue.
|
|
// This method will fail if the refresh rate is changed, which, in
|
|
// combination with that we can't control the queue size (i.e. lag)
|
|
// is a reason this generic SDL2 backend should only be used as last resort.
|
|
Uint32 start;
|
|
Uint32 end;
|
|
|
|
SDL_GL_SwapWindow(wnd);
|
|
SDL_GL_SwapWindow(wnd);
|
|
SDL_GL_SwapWindow(wnd);
|
|
SDL_GL_SwapWindow(wnd);
|
|
SDL_GL_SwapWindow(wnd);
|
|
SDL_GL_SwapWindow(wnd);
|
|
SDL_GL_SwapWindow(wnd);
|
|
SDL_GL_SwapWindow(wnd);
|
|
start = SDL_GetTicks();
|
|
SDL_GL_SwapWindow(wnd);
|
|
SDL_GL_SwapWindow(wnd);
|
|
SDL_GL_SwapWindow(wnd);
|
|
SDL_GL_SwapWindow(wnd);
|
|
end = SDL_GetTicks();
|
|
|
|
float average = 4.0 * 1000.0 / (end - start);
|
|
|
|
vsync_enabled = 1;
|
|
if (average > 27 && average < 33) {
|
|
SDL_GL_SetSwapInterval(1);
|
|
} else if (average > 57 && average < 63) {
|
|
SDL_GL_SetSwapInterval(2);
|
|
} else if (average > 86 && average < 94) {
|
|
SDL_GL_SetSwapInterval(3);
|
|
} else if (average > 115 && average < 125) {
|
|
SDL_GL_SetSwapInterval(4);
|
|
} else {
|
|
vsync_enabled = 0;
|
|
}
|
|
}
|
|
|
|
static void gfx_sdl_init(const char *game_name, bool start_in_fullscreen) {
|
|
SDL_Init(SDL_INIT_VIDEO);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
|
|
|
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
|
|
//SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
|
|
|
|
char title[512];
|
|
int len = sprintf(title, "%s (%s)", game_name, GFX_API_NAME);
|
|
|
|
wnd = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
|
window_width, window_height, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
|
|
|
|
if (start_in_fullscreen) {
|
|
set_fullscreen(true, false);
|
|
}
|
|
|
|
SDL_GL_CreateContext(wnd);
|
|
|
|
SDL_GL_SetSwapInterval(1);
|
|
test_vsync();
|
|
if (!vsync_enabled)
|
|
puts("Warning: VSync is not enabled or not working. Falling back to timer for synchronization");
|
|
}
|
|
|
|
static void gfx_sdl_set_fullscreen_changed_callback(void (*on_fullscreen_changed)(bool is_now_fullscreen)) {
|
|
on_fullscreen_changed_callback = on_fullscreen_changed;
|
|
}
|
|
|
|
static void gfx_sdl_set_fullscreen(bool enable) {
|
|
set_fullscreen(enable, true);
|
|
}
|
|
|
|
static void gfx_sdl_main_loop(void (*run_one_game_iter)(void)) {
|
|
while (1) {
|
|
run_one_game_iter();
|
|
}
|
|
}
|
|
|
|
static void gfx_sdl_get_dimensions(uint32_t *width, uint32_t *height) {
|
|
*width = window_width;
|
|
*height = window_height;
|
|
}
|
|
|
|
static void gfx_sdl_handle_events(void) {
|
|
SDL_Event event;
|
|
while (SDL_PollEvent(&event)) {
|
|
switch (event.type) {
|
|
case SDL_WINDOWEVENT:
|
|
if (event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
|
|
window_width = event.window.data1;
|
|
window_height = event.window.data2;
|
|
}
|
|
break;
|
|
case SDL_QUIT:
|
|
exit(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
static bool gfx_sdl_start_frame(void) {
|
|
return true;
|
|
}
|
|
|
|
static void sync_framerate_with_timer(void) {
|
|
// Number of milliseconds a frame should take (60 fps)
|
|
const Uint32 FRAME_TIME = 1000 / 60;
|
|
static Uint32 last_time;
|
|
Uint32 elapsed = SDL_GetTicks() - last_time;
|
|
|
|
if (elapsed < FRAME_TIME)
|
|
SDL_Delay(FRAME_TIME - elapsed);
|
|
last_time += FRAME_TIME;
|
|
}
|
|
|
|
static void gfx_sdl_swap_buffers_begin(void) {
|
|
if (!vsync_enabled) {
|
|
sync_framerate_with_timer();
|
|
}
|
|
|
|
SDL_GL_SwapWindow(wnd);
|
|
}
|
|
|
|
static void gfx_sdl_swap_buffers_end(void) {
|
|
}
|
|
|
|
static double gfx_sdl_get_time(void) {
|
|
return 0.0;
|
|
}
|
|
|
|
static void *gfx_sdl_get_window_handle(void) {
|
|
return wnd;
|
|
}
|
|
|
|
struct GfxWindowManagerAPI gfx_sdl = {
|
|
gfx_sdl_init,
|
|
gfx_sdl_set_fullscreen_changed_callback,
|
|
gfx_sdl_set_fullscreen,
|
|
gfx_sdl_main_loop,
|
|
gfx_sdl_get_dimensions,
|
|
gfx_sdl_handle_events,
|
|
gfx_sdl_start_frame,
|
|
gfx_sdl_swap_buffers_begin,
|
|
gfx_sdl_swap_buffers_end,
|
|
gfx_sdl_get_time,
|
|
gfx_sdl_get_window_handle,
|
|
};
|