Docs media: v0.5.0 stills from 4K captures (12 level intros at max settings + split-screen and options-menu feature shots); README strip, release-notes header and site gallery use them

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James Dansereau committed 2026-10-07 09:49:32 -04:00
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# GoldenEye 007 PC Port — v<version>
<p align="center">
<img src="https://github.com/jkdansereau/goldeneye-pc-port/raw/v<version>/docs/img/shots/shot-28.jpg" width="340" alt="Streets, rendered by the port">
<img src="https://github.com/jkdansereau/goldeneye-pc-port/raw/v<version>/docs/img/shots/shot-01.jpg" width="340" alt="Dam, rendered by the port">
<img src="https://github.com/jkdansereau/goldeneye-pc-port/raw/v<version>/docs/img/shots/feature-splitscreen.jpg" width="340" alt="3-player split-screen multiplayer in the port">
<img src="https://github.com/jkdansereau/goldeneye-pc-port/raw/v<version>/docs/img/shots/feature-options.jpg" width="340" alt="The PC options menu: custom crosshair colour sliders">
</p>
<!-- MAINTAINER: header stills are from the public capture set (docs/img/shots/).
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[How it was made](#how-it-was-made).
<p align="center">
<img src="docs/img/shots/shot-28.jpg" width="23%" alt="Streets, rendered by the port">
<img src="docs/img/shots/feature-splitscreen.jpg" width="23%" alt="3-player split-screen multiplayer in the port">
<img src="docs/img/shots/feature-options.jpg" width="23%" alt="The PC options menu: custom crosshair colour sliders">
<img src="docs/img/shots/shot-01.jpg" width="23%" alt="Dam, rendered by the port">
<img src="docs/img/shots/shot-03.jpg" width="23%" alt="Runway, rendered by the port">
<img src="docs/img/shots/shot-24.jpg" width="23%" alt="Aztec, rendered by the port">
<img src="docs/img/shots/shot-21.jpg" width="23%" alt="Cradle, rendered by the port">
<br><em>All in-engine, running in the port ·
<a href="docs/index.md">12 level stills in the project index</a></em>
</p>
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@@ -130,15 +130,15 @@ how faithfully it tracks the N64 game, on [Fidelity status](fidelity.md).
<div class="viewer" id="viewer">
<div class="vbar">
<span class="dots"><i></i><i></i><i></i></span>
<span class="lbl">viewer &mdash; in-engine captures, 3072&times;1728</span>
<span class="idx" id="vIdx">1 / 12</span>
<span class="lbl">viewer &mdash; in-engine captures, 3840&times;2160</span>
<span class="idx" id="vIdx">1 / 14</span>
</div>
<div class="vstage">
<img id="vImg" src="img/shots/shot-01.jpg" alt="GoldenEye 007 PC port — Dam (v0.4.0 intro attract), in-engine capture">
<img id="vImg" src="img/shots/feature-splitscreen.jpg" alt="GoldenEye 007 PC port — 3-player split-screen multiplayer, in-engine capture">
<button class="vbtn prev" id="vPrev" aria-label="previous capture">&#8249;</button>
<button class="vbtn next" id="vNext" aria-label="next capture">&#8250;</button>
</div>
<div class="vcap"><span id="vCap">Dam &mdash; v0.4.0 intro attract</span></div>
<div class="vcap"><span id="vCap">3-player split-screen &mdash; v0.5.0</span></div>
</div>
## Play it, or take it apart
@@ -191,18 +191,20 @@ architecture, the N64→PC bug catalogue, and how the project is developed.
// console-viewer carousel: one media slot, cycle the captures. Vanilla JS.
(function () {
var slides = [
{ src:"img/shots/shot-01.jpg", cap:"Dam — v0.4.0 intro attract" },
{ src:"img/shots/shot-03.jpg", cap:"Runway — v0.4.0 intro attract" },
{ src:"img/shots/shot-04.jpg", cap:"Surface — v0.4.0 intro attract" },
{ src:"img/shots/shot-09.jpg", cap:"Frigate — v0.4.0 intro attract" },
{ src:"img/shots/shot-11.jpg", cap:"Surface 2 — v0.4.0 intro attract" },
{ src:"img/shots/shot-16.jpg", cap:"Statue — v0.4.0 intro attract" },
{ src:"img/shots/shot-20.jpg", cap:"Archives — v0.4.0 intro attract" },
{ src:"img/shots/shot-21.jpg", cap:"Cradle — v0.4.0 intro attract" },
{ src:"img/shots/shot-24.jpg", cap:"Aztec — v0.4.0 intro attract" },
{ src:"img/shots/shot-27.jpg", cap:"Control — v0.4.0 intro attract" },
{ src:"img/shots/shot-28.jpg", cap:"Streets — v0.4.0 intro attract" },
{ src:"img/shots/shot-29.jpg", cap:"Jungle — v0.4.0 intro attract" }
{ src:"img/shots/feature-splitscreen.jpg", cap:"3-player split-screen — v0.5.0" },
{ src:"img/shots/feature-options.jpg", cap:"PC options menu, custom crosshair colour — v0.5.0" },
{ src:"img/shots/shot-01.jpg", cap:"Dam — v0.5.0 intro attract, 4K" },
{ src:"img/shots/shot-03.jpg", cap:"Runway — v0.5.0 intro attract, 4K" },
{ src:"img/shots/shot-04.jpg", cap:"Surface — v0.5.0 intro attract, 4K" },
{ src:"img/shots/shot-09.jpg", cap:"Frigate — v0.5.0 intro attract, 4K" },
{ src:"img/shots/shot-11.jpg", cap:"Surface 2 — v0.5.0 intro attract, 4K" },
{ src:"img/shots/shot-16.jpg", cap:"Statue — v0.5.0 intro attract, 4K" },
{ src:"img/shots/shot-20.jpg", cap:"Archives — v0.5.0 intro attract, 4K" },
{ src:"img/shots/shot-21.jpg", cap:"Cradle — v0.5.0 intro attract, 4K" },
{ src:"img/shots/shot-24.jpg", cap:"Aztec — v0.5.0 intro attract, 4K" },
{ src:"img/shots/shot-27.jpg", cap:"Control — v0.5.0 intro attract, 4K" },
{ src:"img/shots/shot-28.jpg", cap:"Streets — v0.5.0 intro attract, 4K" },
{ src:"img/shots/shot-29.jpg", cap:"Jungle — v0.5.0 intro attract, 4K" }
];
var img = document.getElementById("vImg"),
cap = document.getElementById("vCap"),