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Docs media: v0.5.0 stills from 4K captures (12 level intros at max settings + split-screen and options-menu feature shots); README strip, release-notes header and site gallery use them
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@@ -130,15 +130,15 @@ how faithfully it tracks the N64 game, on [Fidelity status](fidelity.md).
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<div class="viewer" id="viewer">
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<div class="vbar">
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<span class="dots"><i></i><i></i><i></i></span>
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<span class="lbl">viewer — in-engine captures, 3072×1728</span>
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<span class="idx" id="vIdx">1 / 12</span>
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<span class="lbl">viewer — in-engine captures, 3840×2160</span>
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<span class="idx" id="vIdx">1 / 14</span>
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</div>
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<div class="vstage">
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<img id="vImg" src="img/shots/shot-01.jpg" alt="GoldenEye 007 PC port — Dam (v0.4.0 intro attract), in-engine capture">
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<img id="vImg" src="img/shots/feature-splitscreen.jpg" alt="GoldenEye 007 PC port — 3-player split-screen multiplayer, in-engine capture">
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<button class="vbtn prev" id="vPrev" aria-label="previous capture">‹</button>
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<button class="vbtn next" id="vNext" aria-label="next capture">›</button>
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</div>
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<div class="vcap"><span id="vCap">Dam — v0.4.0 intro attract</span></div>
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<div class="vcap"><span id="vCap">3-player split-screen — v0.5.0</span></div>
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</div>
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## Play it, or take it apart
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@@ -191,18 +191,20 @@ architecture, the N64→PC bug catalogue, and how the project is developed.
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// console-viewer carousel: one media slot, cycle the captures. Vanilla JS.
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(function () {
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var slides = [
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{ src:"img/shots/shot-01.jpg", cap:"Dam — v0.4.0 intro attract" },
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{ src:"img/shots/shot-03.jpg", cap:"Runway — v0.4.0 intro attract" },
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{ src:"img/shots/shot-04.jpg", cap:"Surface — v0.4.0 intro attract" },
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{ src:"img/shots/shot-09.jpg", cap:"Frigate — v0.4.0 intro attract" },
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{ src:"img/shots/shot-11.jpg", cap:"Surface 2 — v0.4.0 intro attract" },
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{ src:"img/shots/shot-16.jpg", cap:"Statue — v0.4.0 intro attract" },
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{ src:"img/shots/shot-20.jpg", cap:"Archives — v0.4.0 intro attract" },
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{ src:"img/shots/shot-21.jpg", cap:"Cradle — v0.4.0 intro attract" },
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{ src:"img/shots/shot-24.jpg", cap:"Aztec — v0.4.0 intro attract" },
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{ src:"img/shots/shot-27.jpg", cap:"Control — v0.4.0 intro attract" },
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{ src:"img/shots/shot-28.jpg", cap:"Streets — v0.4.0 intro attract" },
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{ src:"img/shots/shot-29.jpg", cap:"Jungle — v0.4.0 intro attract" }
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{ src:"img/shots/feature-splitscreen.jpg", cap:"3-player split-screen — v0.5.0" },
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{ src:"img/shots/feature-options.jpg", cap:"PC options menu, custom crosshair colour — v0.5.0" },
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{ src:"img/shots/shot-01.jpg", cap:"Dam — v0.5.0 intro attract, 4K" },
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{ src:"img/shots/shot-03.jpg", cap:"Runway — v0.5.0 intro attract, 4K" },
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{ src:"img/shots/shot-04.jpg", cap:"Surface — v0.5.0 intro attract, 4K" },
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{ src:"img/shots/shot-09.jpg", cap:"Frigate — v0.5.0 intro attract, 4K" },
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{ src:"img/shots/shot-11.jpg", cap:"Surface 2 — v0.5.0 intro attract, 4K" },
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{ src:"img/shots/shot-16.jpg", cap:"Statue — v0.5.0 intro attract, 4K" },
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{ src:"img/shots/shot-20.jpg", cap:"Archives — v0.5.0 intro attract, 4K" },
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{ src:"img/shots/shot-21.jpg", cap:"Cradle — v0.5.0 intro attract, 4K" },
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{ src:"img/shots/shot-24.jpg", cap:"Aztec — v0.5.0 intro attract, 4K" },
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{ src:"img/shots/shot-27.jpg", cap:"Control — v0.5.0 intro attract, 4K" },
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{ src:"img/shots/shot-28.jpg", cap:"Streets — v0.5.0 intro attract, 4K" },
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{ src:"img/shots/shot-29.jpg", cap:"Jungle — v0.5.0 intro attract, 4K" }
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];
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var img = document.getElementById("vImg"),
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cap = document.getElementById("vCap"),
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