Docs media: v0.5.0 stills from 4K captures (12 level intros at max settings + split-screen and options-menu feature shots); README strip, release-notes header and site gallery use them
No files matched your search
@@ -1,8 +1,8 @@
|
|||||||
# GoldenEye 007 PC Port — v<version>
|
# GoldenEye 007 PC Port — v<version>
|
||||||
|
|
||||||
<p align="center">
|
<p align="center">
|
||||||
<img src="https://github.com/jkdansereau/goldeneye-pc-port/raw/v<version>/docs/img/shots/shot-28.jpg" width="340" alt="Streets, rendered by the port">
|
<img src="https://github.com/jkdansereau/goldeneye-pc-port/raw/v<version>/docs/img/shots/feature-splitscreen.jpg" width="340" alt="3-player split-screen multiplayer in the port">
|
||||||
<img src="https://github.com/jkdansereau/goldeneye-pc-port/raw/v<version>/docs/img/shots/shot-01.jpg" width="340" alt="Dam, rendered by the port">
|
<img src="https://github.com/jkdansereau/goldeneye-pc-port/raw/v<version>/docs/img/shots/feature-options.jpg" width="340" alt="The PC options menu: custom crosshair colour sliders">
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
<!-- MAINTAINER: header stills are from the public capture set (docs/img/shots/).
|
<!-- MAINTAINER: header stills are from the public capture set (docs/img/shots/).
|
||||||
|
|||||||
@@ -36,10 +36,10 @@ project is as much a study of that process as it is a port. See
|
|||||||
[How it was made](#how-it-was-made).
|
[How it was made](#how-it-was-made).
|
||||||
|
|
||||||
<p align="center">
|
<p align="center">
|
||||||
<img src="docs/img/shots/shot-28.jpg" width="23%" alt="Streets, rendered by the port">
|
<img src="docs/img/shots/feature-splitscreen.jpg" width="23%" alt="3-player split-screen multiplayer in the port">
|
||||||
|
<img src="docs/img/shots/feature-options.jpg" width="23%" alt="The PC options menu: custom crosshair colour sliders">
|
||||||
<img src="docs/img/shots/shot-01.jpg" width="23%" alt="Dam, rendered by the port">
|
<img src="docs/img/shots/shot-01.jpg" width="23%" alt="Dam, rendered by the port">
|
||||||
<img src="docs/img/shots/shot-03.jpg" width="23%" alt="Runway, rendered by the port">
|
<img src="docs/img/shots/shot-21.jpg" width="23%" alt="Cradle, rendered by the port">
|
||||||
<img src="docs/img/shots/shot-24.jpg" width="23%" alt="Aztec, rendered by the port">
|
|
||||||
<br><em>All in-engine, running in the port ·
|
<br><em>All in-engine, running in the port ·
|
||||||
<a href="docs/index.md">12 level stills in the project index</a></em>
|
<a href="docs/index.md">12 level stills in the project index</a></em>
|
||||||
</p>
|
</p>
|
||||||
|
|||||||
|
After Width: | Height: | Size: 148 KiB |
|
After Width: | Height: | Size: 131 KiB |
|
Before Width: | Height: | Size: 134 KiB After Width: | Height: | Size: 158 KiB |
|
Before Width: | Height: | Size: 167 KiB After Width: | Height: | Size: 160 KiB |
|
Before Width: | Height: | Size: 144 KiB After Width: | Height: | Size: 132 KiB |
|
Before Width: | Height: | Size: 126 KiB After Width: | Height: | Size: 184 KiB |
|
Before Width: | Height: | Size: 81 KiB After Width: | Height: | Size: 88 KiB |
|
Before Width: | Height: | Size: 83 KiB After Width: | Height: | Size: 79 KiB |
|
Before Width: | Height: | Size: 175 KiB After Width: | Height: | Size: 188 KiB |
|
Before Width: | Height: | Size: 175 KiB After Width: | Height: | Size: 219 KiB |
|
Before Width: | Height: | Size: 71 KiB After Width: | Height: | Size: 244 KiB |
|
Before Width: | Height: | Size: 153 KiB After Width: | Height: | Size: 179 KiB |
|
Before Width: | Height: | Size: 142 KiB After Width: | Height: | Size: 119 KiB |
|
Before Width: | Height: | Size: 114 KiB After Width: | Height: | Size: 117 KiB |
@@ -130,15 +130,15 @@ how faithfully it tracks the N64 game, on [Fidelity status](fidelity.md).
|
|||||||
<div class="viewer" id="viewer">
|
<div class="viewer" id="viewer">
|
||||||
<div class="vbar">
|
<div class="vbar">
|
||||||
<span class="dots"><i></i><i></i><i></i></span>
|
<span class="dots"><i></i><i></i><i></i></span>
|
||||||
<span class="lbl">viewer — in-engine captures, 3072×1728</span>
|
<span class="lbl">viewer — in-engine captures, 3840×2160</span>
|
||||||
<span class="idx" id="vIdx">1 / 12</span>
|
<span class="idx" id="vIdx">1 / 14</span>
|
||||||
</div>
|
</div>
|
||||||
<div class="vstage">
|
<div class="vstage">
|
||||||
<img id="vImg" src="img/shots/shot-01.jpg" alt="GoldenEye 007 PC port — Dam (v0.4.0 intro attract), in-engine capture">
|
<img id="vImg" src="img/shots/feature-splitscreen.jpg" alt="GoldenEye 007 PC port — 3-player split-screen multiplayer, in-engine capture">
|
||||||
<button class="vbtn prev" id="vPrev" aria-label="previous capture">‹</button>
|
<button class="vbtn prev" id="vPrev" aria-label="previous capture">‹</button>
|
||||||
<button class="vbtn next" id="vNext" aria-label="next capture">›</button>
|
<button class="vbtn next" id="vNext" aria-label="next capture">›</button>
|
||||||
</div>
|
</div>
|
||||||
<div class="vcap"><span id="vCap">Dam — v0.4.0 intro attract</span></div>
|
<div class="vcap"><span id="vCap">3-player split-screen — v0.5.0</span></div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
## Play it, or take it apart
|
## Play it, or take it apart
|
||||||
@@ -191,18 +191,20 @@ architecture, the N64→PC bug catalogue, and how the project is developed.
|
|||||||
// console-viewer carousel: one media slot, cycle the captures. Vanilla JS.
|
// console-viewer carousel: one media slot, cycle the captures. Vanilla JS.
|
||||||
(function () {
|
(function () {
|
||||||
var slides = [
|
var slides = [
|
||||||
{ src:"img/shots/shot-01.jpg", cap:"Dam — v0.4.0 intro attract" },
|
{ src:"img/shots/feature-splitscreen.jpg", cap:"3-player split-screen — v0.5.0" },
|
||||||
{ src:"img/shots/shot-03.jpg", cap:"Runway — v0.4.0 intro attract" },
|
{ src:"img/shots/feature-options.jpg", cap:"PC options menu, custom crosshair colour — v0.5.0" },
|
||||||
{ src:"img/shots/shot-04.jpg", cap:"Surface — v0.4.0 intro attract" },
|
{ src:"img/shots/shot-01.jpg", cap:"Dam — v0.5.0 intro attract, 4K" },
|
||||||
{ src:"img/shots/shot-09.jpg", cap:"Frigate — v0.4.0 intro attract" },
|
{ src:"img/shots/shot-03.jpg", cap:"Runway — v0.5.0 intro attract, 4K" },
|
||||||
{ src:"img/shots/shot-11.jpg", cap:"Surface 2 — v0.4.0 intro attract" },
|
{ src:"img/shots/shot-04.jpg", cap:"Surface — v0.5.0 intro attract, 4K" },
|
||||||
{ src:"img/shots/shot-16.jpg", cap:"Statue — v0.4.0 intro attract" },
|
{ src:"img/shots/shot-09.jpg", cap:"Frigate — v0.5.0 intro attract, 4K" },
|
||||||
{ src:"img/shots/shot-20.jpg", cap:"Archives — v0.4.0 intro attract" },
|
{ src:"img/shots/shot-11.jpg", cap:"Surface 2 — v0.5.0 intro attract, 4K" },
|
||||||
{ src:"img/shots/shot-21.jpg", cap:"Cradle — v0.4.0 intro attract" },
|
{ src:"img/shots/shot-16.jpg", cap:"Statue — v0.5.0 intro attract, 4K" },
|
||||||
{ src:"img/shots/shot-24.jpg", cap:"Aztec — v0.4.0 intro attract" },
|
{ src:"img/shots/shot-20.jpg", cap:"Archives — v0.5.0 intro attract, 4K" },
|
||||||
{ src:"img/shots/shot-27.jpg", cap:"Control — v0.4.0 intro attract" },
|
{ src:"img/shots/shot-21.jpg", cap:"Cradle — v0.5.0 intro attract, 4K" },
|
||||||
{ src:"img/shots/shot-28.jpg", cap:"Streets — v0.4.0 intro attract" },
|
{ src:"img/shots/shot-24.jpg", cap:"Aztec — v0.5.0 intro attract, 4K" },
|
||||||
{ src:"img/shots/shot-29.jpg", cap:"Jungle — v0.4.0 intro attract" }
|
{ src:"img/shots/shot-27.jpg", cap:"Control — v0.5.0 intro attract, 4K" },
|
||||||
|
{ src:"img/shots/shot-28.jpg", cap:"Streets — v0.5.0 intro attract, 4K" },
|
||||||
|
{ src:"img/shots/shot-29.jpg", cap:"Jungle — v0.5.0 intro attract, 4K" }
|
||||||
];
|
];
|
||||||
var img = document.getElementById("vImg"),
|
var img = document.getElementById("vImg"),
|
||||||
cap = document.getElementById("vCap"),
|
cap = document.getElementById("vCap"),
|
||||||
|
|||||||