Release notes: D256 save-persistence fix, D255 status update

D256 (Linux saves/config now persist from any launch dir) is in this cut
and Deck-verified; the D255 line reflects the narrowed diagnosis and the
register-capturing crash handler. Drop the 'no known crashes' claim from
the pre-release blurb since D255 is open.
This commit is contained in:
James Dansereau committed 2026-09-13 20:29:38 -04:00
1 parent 4ca075061e
commit 1f71bccbdb
1 file changed
+16 -11
+16 -11
View File
@@ -1,9 +1,9 @@
## GoldenEye 007 PC Port — <version> (pre-release)
> **Pre-release.** The full single-player campaign runs at a steady 60 fps
> with no known crashes, audio (music + SFX) playing throughout. This cut is
> for playtesting: a full end-to-end confirmation that all 21 missions are
> completable on this build is still owed, and the known issues below are real.
> **Pre-release.** The full single-player campaign runs at a steady 60 fps,
> audio (music + SFX) playing throughout. This cut is for playtesting: a full
> end-to-end confirmation that all 21 missions are completable on this build
> is still owed, and the known issues below are real.
### What's new since v0.1.0
@@ -30,7 +30,11 @@
re-releases): left stick move/strafe, right stick look, right trigger fire,
left trigger aim, A/X use, B/Y crouch/cancel, **RB/LB cycle weapons**.
- **Linux / Steam Deck**: the Linux bundle now ships its own SDL2 — it runs
as-is on any distro, and sideloads onto a Steam Deck with nothing installed.
as-is on any distro, and sideloads onto a Steam Deck with nothing
installed. Saves and F10 settings now persist no matter which directory you
launch from (previously Linux wrote them relative to the launch directory
only, so they silently failed elsewhere — D256); the options overlay is
fully gamepad-driven on the Deck.
### Known issues
@@ -51,12 +55,13 @@
selected** (e.g. the MSAA value appears both on its own row and again at
the panel bottom); earlier builds showed it as an intermittent 4K-
fullscreen ghost of the top row.
- **Steam Deck: one open crash remains** — the v0.1.0-era Facility crash is
confirmed fixed on Deck hardware, but a *new* SIGSEGV can occur during a
firefight in Facility (D255); diagnosis is in progress. Other levels are
untested there so far — please report any Deck-specific faults (a
`ge007.crash.log` next to the exe helps; recent builds now capture full
faulting registers in it).
- **Steam Deck: one intermittent crash remains** — the v0.1.0-era Facility
crash is confirmed fixed on Deck hardware, but a SIGSEGV can occasionally
occur during heavy firefights (D255); diagnosis has narrowed it to a stale
model reference hit while vertex batches merge mid-destruction, and current
builds capture full faulting registers in `ge007.crash.log` for a
definitive pin. More Deck playtime across levels is welcome — please report
any Deck-specific faults.
### Downloads