Docs: drop false 'no widescreen' limitation; Deck install via SFTP or releases download

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James Dansereau committed 2026-09-13 18:56:40 -04:00
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@@ -87,14 +87,15 @@ dual-stick controller layout; file-backed saves; F10 in-game options overlay
(spinning Nintendo logo, MISSION COMPLETE / mode-select) mispositioned or
absent. Assorted further cosmetic defects are tracked in
[`docs/dev/GRAPHICS-BACKLOG.md`](docs/dev/GRAPHICS-BACKLOG.md).
- No macOS or ARM support; no widescreen; no controller rebinding UI.
- No macOS or ARM support; no controller rebinding UI.
Root causes and fix status for every item: the [release notes](../../releases)
and the finding log in [`docs/dev/findings.md`](docs/dev/findings.md).
### Steam Deck
The Linux bundle is the Deck build. Sideload it (USB or a file manager):
The Linux bundle is the Deck build. SFTP it over from your PC, or download
it straight from the [releases page](../../releases) on the Deck itself:
unzip, drop your ROM in `data/`, run `prepare-assets` once, and add the
executable as a non-Steam game. SDL2 is bundled, so no dependencies need
installing. The renderer is CPU-bound (software RSP); expect original N64-era
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@@ -177,7 +177,7 @@ catalogue: [Porting notes](porting-notes.md).
- Particle colours drift through a rainbow palette instead of holding grey/orange.
- Water levels show a moving seam; pixel strips at screen edges at non-integer
scales; some front-end 3D models mispositioned or absent.
- No macOS/ARM, no widescreen, no controller rebinding UI yet.
- No macOS/ARM support; no controller rebinding UI yet.
The full list, with root causes and fix status: the
[README's Status section](https://github.com/jkdansereau/goldeneye-pc-port#status)