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Docs: drop false 'no widescreen' limitation; Deck install via SFTP or releases download
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@@ -87,14 +87,15 @@ dual-stick controller layout; file-backed saves; F10 in-game options overlay
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(spinning Nintendo logo, MISSION COMPLETE / mode-select) mispositioned or
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absent. Assorted further cosmetic defects are tracked in
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[`docs/dev/GRAPHICS-BACKLOG.md`](docs/dev/GRAPHICS-BACKLOG.md).
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- No macOS or ARM support; no widescreen; no controller rebinding UI.
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- No macOS or ARM support; no controller rebinding UI.
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Root causes and fix status for every item: the [release notes](../../releases)
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and the finding log in [`docs/dev/findings.md`](docs/dev/findings.md).
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### Steam Deck
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The Linux bundle is the Deck build. Sideload it (USB or a file manager):
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The Linux bundle is the Deck build. SFTP it over from your PC, or download
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it straight from the [releases page](../../releases) on the Deck itself:
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unzip, drop your ROM in `data/`, run `prepare-assets` once, and add the
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executable as a non-Steam game. SDL2 is bundled, so no dependencies need
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installing. The renderer is CPU-bound (software RSP); expect original N64-era
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@@ -177,7 +177,7 @@ catalogue: [Porting notes](porting-notes.md).
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- Particle colours drift through a rainbow palette instead of holding grey/orange.
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- Water levels show a moving seam; pixel strips at screen edges at non-integer
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scales; some front-end 3D models mispositioned or absent.
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- No macOS/ARM, no widescreen, no controller rebinding UI yet.
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- No macOS/ARM support; no controller rebinding UI yet.
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The full list, with root causes and fix status: the
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[README's Status section](https://github.com/jkdansereau/goldeneye-pc-port#status)
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