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Media: drop the mp4 montage, use the GIF in README + Pages; remove orphan bug shots
- README and docs/index.md (Pages) now embed goldeneye-gh-preview.gif where the mp4 <video> tag was; release notes already used the GIF - git rm the 27 MB mp4 (GIF stays — it is the release-notes asset, pinned to the v0.2.0 tag) - remove three unreferenced docs/img/bugs screenshots left over from the culling/D176 A-B captures
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@@ -30,10 +30,11 @@ See [Background](#background).
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<p align="center">
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<img src="docs/img/attract-bunker1.png" width="32%" alt="Bunker 1 intro camera">
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<video src="docs/media/goldeneye-gh-preview.mp4" width="32%" controls muted loop></video>
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<img src="docs/media/goldeneye-gh-preview.gif" width="32%"
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alt="~32 s gameplay montage from live play sessions">
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<img src="docs/img/attract-dam.png" width="32%" alt="Dam intro camera">
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<br><em>In-engine, running in the port — Bunker 1 and Dam attract views, and a
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~32 s gameplay montage from live play sessions (the clip has no audio track).</em>
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~32 s gameplay montage loop from live play sessions.</em>
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</p>
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## Download
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@@ -24,8 +24,9 @@ handful of cosmetic rendering defects remain — are listed plainly under
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[Honest status](#honest-status).
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<p align="center">
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<video src="media/goldeneye-gh-preview.mp4" width="70%" controls muted loop></video>
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<br><em>~32 s gameplay montage from live play sessions, running in the port (the clip has no audio track).</em>
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<img src="media/goldeneye-gh-preview.gif" width="70%"
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alt="~32 s gameplay montage from live play sessions">
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<br><em>~32 s gameplay montage loop from live play sessions, running in the port.</em>
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</p>
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## Download
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