M-30 docs: RC2 verification notes + framediff phash-noise clarification

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James Dansereau committed 2026-08-31 11:08:48 -04:00
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@@ -512,10 +512,16 @@ User playtest batch report (5 items; #1 disregarded):
block to the SETTILESIZE base height; GL builds correct mips from a correct
base. Knob `Video.FixMipTextures` (=0 → old behaviour, byte-identical to
golden). BUNKER1 side-wall textures visibly cleaner with it on; Silo
unregressed. **`-level_09`/`-level_20` framediff WILL show "REGRESSION" with
the fix on — that's the textures legitimately changing; refresh
`tools_pc/golden/` (`framediff.py --update`) once the user confirms the menu
+ Depot look right.**
unregressed. **`-level_09` framediff phash on frames 320/440 is D117 noise,
not a regression** — M-30 verified: BUNKER1's intro camera pans continuously
for 1000+ frames and its speed varies run-to-run, so *any* fixed capture
frame lands on a different pan moment each run (a re-baseline attempt to a
"settled" 700-1000 window failed the same way — there is no static window in
the intro). Trust `nonclear` (coverage %, stays stable) + the 21-level sweep
for `-level_09`/`-level_20`; the golden phash frames are only meaningful for
gross breakage. Depot M-30 A/B: RC2 makes the wall panels mildly cleaner,
does NOT touch the ceiling blue-speckle (separate B2 light-shaft/UV bug),
makes nothing worse. **21/21 sweep PASS with the fix on.**
- **Still open:** the wallet-Bond *photo* garble is RC1 / D75 front-end model
family (the model GDL / `texLoadFromGdl` expansion is broken for front-end
models — fast3d walks into `0xfafbfbfc` garbage, not a missing opcode).