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M-30 docs: RC2 verification notes + framediff phash-noise clarification
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@@ -512,10 +512,16 @@ User playtest batch report (5 items; #1 disregarded):
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block to the SETTILESIZE base height; GL builds correct mips from a correct
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base. Knob `Video.FixMipTextures` (=0 → old behaviour, byte-identical to
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golden). BUNKER1 side-wall textures visibly cleaner with it on; Silo
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unregressed. **`-level_09`/`-level_20` framediff WILL show "REGRESSION" with
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the fix on — that's the textures legitimately changing; refresh
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`tools_pc/golden/` (`framediff.py --update`) once the user confirms the menu
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+ Depot look right.**
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unregressed. **`-level_09` framediff phash on frames 320/440 is D117 noise,
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not a regression** — M-30 verified: BUNKER1's intro camera pans continuously
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for 1000+ frames and its speed varies run-to-run, so *any* fixed capture
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frame lands on a different pan moment each run (a re-baseline attempt to a
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"settled" 700-1000 window failed the same way — there is no static window in
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the intro). Trust `nonclear` (coverage %, stays stable) + the 21-level sweep
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for `-level_09`/`-level_20`; the golden phash frames are only meaningful for
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gross breakage. Depot M-30 A/B: RC2 makes the wall panels mildly cleaner,
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does NOT touch the ceiling blue-speckle (separate B2 light-shaft/UV bug),
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makes nothing worse. **21/21 sweep PASS with the fix on.**
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- **Still open:** the wallet-Bond *photo* garble is RC1 / D75 front-end model
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family (the model GDL / `texLoadFromGdl` expansion is broken for front-end
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models — fast3d walks into `0xfafbfbfc` garbage, not a missing opcode).
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