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D231: park mute-on-focus-loss/screenshot QoL (deprioritized; branch retired from GitHub)
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@@ -37,6 +37,7 @@ D226,FIXED,"QoL ask: player-adjustable HUD scale for the ammo counter, bottom-le
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D227,FIXED,Sky renders as two independently-moving halves —,"FIXED (M-100b, PR #43) —"
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D229,FIXED,"IsWater-level water renders green, pulses blue<->green (M-101; Frigate -level_26).","FIXED (port-layer) — ZLIB+CI8 water image now imports via the CI8 palette path (gfx_pc.cpp); Frigate verified live (""looks better""); sweep + Surface 2 by-eye still owed."
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D230,FIXED,In-level music quality:,"FIXED (M-121, v0.2.0) —"
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D231,CLOSED,"QoL batch: mute-on-focus-loss + screenshot-hotkey productization (M-105, roadmap Tier 3, port-only).","CLOSED — PARKED/DEPRIORITIZED (user, 2026-09-25)."
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D233,FIXED,All levels (intermittent):,"FIXED (port/fast3d/gfx_pc.cpp, gfx_sp_tri1) —…"
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D234,FIXED,"Dam: guard towers along the dam structure invisible except the first one (M-106, user QA report).",VISUALLY VERIFIED FIXED (M-108) —…
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D244,OPEN,Self-hosted CI runner (corpyvt6agent01) link failure:,"OPEN, not yet fixed. Next…"
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@@ -421,6 +421,7 @@ covers D24–D69; the log continues in §H (D32 procedure, D70–D121).
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| D227 | **Sky renders as two independently-moving halves — "two sky processes" (M-93 QA; root cause M-100b: unit error, `unk20`/`unk24` are S10.5 not texels).** — full `## D227` entries (M-94→M-100b) at file tail | **FIXED (M-100b, PR #43)** — also fixed "scrolls too fast" (M-96) + over-tiling; human play-test confirmed. Full history in the sections. |
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| D229 | **IsWater-level water renders green, pulses blue<->green (M-101; Frigate `-level_26`).** — full `## D229` entry at file tail | **FIXED (port-layer)** — ZLIB+CI8 water image now imports via the CI8 palette path (`gfx_pc.cpp`); Frigate verified live ("looks better"); sweep + Surface 2 by-eye still owed. Full trail in the section. |
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| D230 | **In-level music quality: a bass instrument sounds corrupted on PC, correct on N64 reference (M-105, user reports; repro refined M-106).** — full `## D230` entry at file tail | **FIXED (M-121, v0.2.0) — RAW16 wavetable byte-order bug, fixed via in-place bswap16 in `romdataFinishCartMap()`; owes a by-ear pass** (Control elevator+track, Cavern elevator, Runway ~5-7s in). |
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| D231 | **QoL batch: mute-on-focus-loss + screenshot-hotkey productization (M-105, roadmap Tier 3, port-only).** `Audio.MuteOnFocusLoss` (drop mixed blocks while the window is unfocused; pause-on-focus-loss deferred because of the D204-family AI feedback loop) plus `Video.ScreenshotKey`/`Video.ScreenshotDir` (scancode-based key, timestamped `screenshots/` PPMs). Implemented M-105 as PR #56 (`port/src/audio.c`, `port/src/video.c`, `port/include/audio.h`), never merged. | **CLOSED — PARKED/DEPRIORITIZED (user, 2026-09-25).** PR #56 closed and the `feat/qol-mute-screenshot` branch was deleted from GitHub. The code is in no release branch; it's kept locally only (local branch `feat/qol-mute-screenshot`, commit `3f6e8d98`, plus a patch in the gitignored `docs/dev/notes/parked/`). If it's revived: rebase onto the current release branch and playtest alt-tab mid-level plus the custom screenshot key/dir. |
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| D233 | **All levels (intermittent): indoor level geometry invisible near doors — you can see through walls/floors into rooms you can't see into, while world objects…** — full `## D233` entry at file tail | **FIXED (port/fast3d/gfx_pc.cpp, `gfx_sp_tri1`) —… |
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| D234 | **Dam: guard towers along the dam structure invisible except the first one (M-106, user QA report).** — full `## D234` entry at file tail | **VISUALLY VERIFIED FIXED (M-108) —… |
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| D244 | **Self-hosted CI runner (`corpyvt6agent01`) link failure: `undefined reference to 'objectiveGetStatus_WEAK'` (2026-09-12, first-ever build attempt on the…** — full `## D244` entry at file tail | **OPEN, not yet fixed.** Next… |
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