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PC port: phase 2 — D48 review: re-plan D43 as offline pre-conversion (Plan B)
- D48 finding in PCPortResearch.md §F: d43_convert.py does not emit bytes (layout+remap validation only); Plan B = Python emit pass -> data/pcmodels-<region>/ RZ sidecars served via port-layer hw_address/rom_size table patch (no C converter); Plan A kept as fallback with corrected staging guard (D_N64+D_PC<=avail) - Moved all 23 d43_*.py investigation scripts from gitignored build-pc/ to tracked tools_pc/ (spec is now versioned); d43_cover.py path ref updated; converter re-run from new location: ALL CLEAN - HANDOFF.md rewritten as two-session prompt: Session A = independent review of Plan B (8 claims, each with falsification criterion -> finding D49), Session B = execute (emit pass + round-trip validator, romdata plumbing, one-line hook, pixel-assert soak); verified-facts converter spec preserved - AGENTS.md phase status updated to D48 re-plan
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@@ -48,6 +48,6 @@ Run `/linkcheck` for this sweep. Record new findings in `docs/PCPortResearch.md`
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- **Compile+link milestone:** all ~235 TUs compile and `ge007.x86_64.exe` links clean (`ninja ge007 -k 0`, 236/236). Findings D7–D17 in `docs/PCPortResearch.md` §11; asset stubs in `port/src/assetstubs.c`, fast3d no-ops in `port/src/gfxstub.c` (delete when real fast3d lands).
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- **Phase 1 (boot to window):** done — ROM loads/validates/maps at cart base 0x10000000 (`romdata.c`), SDL2 window + GL clear loop (`video.c`), absolute asset symbols from `scripts/gen_romassets.py` → `port/src/romassets_<r>.s` (findings D18–D23).
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- **Phase 1.5 (boot to first frame):** DONE — boot chain complete AND real frames render (`[NOTE] frame N rendered in … us`). D34–D42 closed the blockers on top of D31–D33: ANIM_DATA lvalues, music seq-table ABI+endianness, music-heap sizing, libaudio bank-tree re-layout, implicit-declaration prototype shim (D38), Globalimagetable rebasing + true segment size (D39), ModelHitEntry pool sizing (D40), cross-thread GL context release (D41), rsp task-settings toggle (D42). ROM dump verified against the No-Intro good dump (byte-identical, header CRCs re-checked — `tools_pc/romverify.c`).
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- **Phase 2 (rendering):** IN PROGRESS — fast3d integrated + first frames render; current blocker is **D43** (model-file loading ABI mismatch: N64-layout ROM model files read as 8-byte-pointer PC structs → D37-style re-layout in `port/src/romdata.c`; a Rare-validated near-analogue exists in the PD port's `preprocess/filemodel.c` — §2.4). **D43 status:** all 512 model files validated; buffer sizing finalized by the D46 overlap-safety analysis (strict bound from N64 ground truth); step-2 mechanical game-code edits APPLIED (uncommitted); **D47 closed every open converter question** — compaction state values, G_VTX encoding, opcode-aware remap rule, vertex formats, staging contract — and the full conversion spec is implemented + validated 512/512 by `build-pc/d43_convert.py` (max D_PC = 0xB7E0, ratio ≤ 1.31). Done this session: D46 buffer corrections (front.c 0x25000 / initmenus.c 0x85000) + fast3d seg_addr seg-5 raw-VMA case. Remaining: C implementation of `romdataFixupModelFile` in `port/src/romdata.c` (port d43_convert.py 1:1) + hook in load_object_fill_header (+ poolRemaining=0 reset), build + soak — full checklist in `docs/HANDOFF.md`; findings D47 in §F. Recurring sub-task: ABI/layout fixes per the D32 procedure (§H) as more asset types are first touched (PD's `preprocess/` module already solves most of them).
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- **Phase 2 (rendering):** IN PROGRESS — fast3d integrated + first frames render; current blocker is **D43** (model-file loading ABI mismatch: N64-layout ROM model files read as 8-byte-pointer PC structs → D37-style re-layout). **D43 status:** all 512 model files validated; buffer sizing finalized by the D46 overlap-safety analysis; step-2 mechanical game-code edits APPLIED + committed (ecefffdb); **D47 closed every open converter question** — compaction state values, G_VTX encoding, opcode-aware remap rule, vertex formats — spec implemented + validated 512/512 by `tools_pc/d43_convert.py` (max D_PC = 0xB7E0, ratio ≤ 1.31). **D48 review re-plan:** the old "port d43_convert.py 1:1 to C" task is discarded — that script does not emit bytes, and **Plan B (offline pre-conversion)** is now the default: Python emit pass → `data/pcmodels-<region>/` RZ sidecars served via a port-layer `hw_address`/`rom_size` table patch (no C converter; full mechanics in §F/D48). Next session independently reviews Plan B (HANDOFF Task 1 → finding D49), then executes (Task 2); fallback Plan A = D47.13 C converter with the corrected staging guard (D48.4: `D_N64 + D_PC ≤ avail`). All 23 d43_*.py scripts moved from gitignored build-pc/ to tracked `tools_pc/`. Recurring sub-task: ABI/layout fixes per the D32 procedure (§H) as more asset types are first touched (PD's `preprocess/` module already solves most of them; prefer the offline pattern for format work — D48).
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- **Phase 3 (audio + input):** libaudio → SDL — largely copy-and-adapt from PD (`mixer.c` 722 lines vs our 31-line stub; `input.c` SDL_GameController backend; §2.4); decide the ASP strategy (C2: `aspMain*` dummies in `ucode.c`).
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- **Phase 4 (saves + polish):** file-backed EEPROM — build on PD's `fs.c` (file-backed save dir); PFS/motor already no-op stubs.
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