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https://github.com/jkdansereau/goldeneye-pc-port.git
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73ea03734decd4e65ff0913f96717790ec471f08
- D48 finding in PCPortResearch.md §F: d43_convert.py does not emit bytes (layout+remap validation only); Plan B = Python emit pass -> data/pcmodels-<region>/ RZ sidecars served via port-layer hw_address/rom_size table patch (no C converter); Plan A kept as fallback with corrected staging guard (D_N64+D_PC<=avail) - Moved all 23 d43_*.py investigation scripts from gitignored build-pc/ to tracked tools_pc/ (spec is now versioned); d43_cover.py path ref updated; converter re-run from new location: ALL CLEAN - HANDOFF.md rewritten as two-session prompt: Session A = independent review of Plan B (8 claims, each with falsification criterion -> finding D49), Session B = execute (emit pass + round-trip validator, romdata plumbing, one-line hook, pixel-assert soak); verified-facts converter spec preserved - AGENTS.md phase status updated to D48 re-plan
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
Languages
C
92.9%
C++
2.8%
Python
1.8%
Assembly
1.2%
HTML
0.4%
Other
0.7%