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D334/D335: 16:9 smoke sweep over 16 more levels — all render, no crashes, no slabs
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@@ -13265,4 +13265,5 @@ Implemented as `Input.PdMouseAim` (**default off**, because it changes aim feel)
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**Verified (native Windows, headless captures):** 21:9 gameplay: ammo counter right-anchored and undistorted; title card undistorted; watch round, inventory and control-options pages (incl. the D290 pad) undistorted. 16:9 front end: legal screen and file select pillarboxed and undistorted; gun-barrel spiral clips at the 4:3 edge. 640×480 golden 3/3; Windows + Linux builds clean. **Known cosmetic:** gun-barrel circle leaks into the bars while sliding in (GRAPHICS-BACKLOG D335a). **Not yet wrapped (next pass, needs live checks):** end credits (`bondviewRenderCredits`), sniper/zoom overlays inside `gunDrawSight`, MP radar (MP out of scope). **Owed (user):** full HUD pass at 16:9 and 21:9 in play (pickup messages, objectives, health bars, dual-wield ammo, mission complete/failed screens, menu pointer accuracy).
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**D335 follow-up (2026-09-23):** end credits (`bondviewRenderCredits`, camera-mode-1 path) wrapped CENTER. Verified at 16:9 via `-level_54`: ending cutscene subtitles undistorted, cast roll inside the 4:3 region. `gunDrawSight` checked: it draws only the crosshair sprite (GE has no scope mask), which D334 already corrects, so no wrap is needed. **D335a resolved:** a full-canvas scissor after the front-end CENTER wrap clips the gun-barrel backdrop at the pillarbox edge (capture-verified).
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**D334/D335 16:9 smoke sweep (2026-09-23, native Windows, 1280×720, defaults):** 16 further levels (Runway, Surface 1, Silo, Frigate, Bunker 2, Statue, Archives, Streets, Depot, Train, Jungle, Control, Caverns, Cradle, Aztec, Egypt; plus Bunker 1, Facility and Dam earlier), `GE_PCDUMP` at an intro frame (400) and a gameplay frame (1000). 16/16 render both frames, 0 crash lines. Contact sheets eyeballed: world edge to edge with no scissor slabs or missing rooms, skies full width, intro captions and Archives' dialogue box undistorted inside the 4:3 region, ammo counter right-anchored, Streets' countdown timer undistorted.
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