README: SEO pass (Apple Silicon in the tagline, ultrawide, descriptive alt and link text, Steam Deck and refresh-rate FAQ entries)

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James Dansereau committed 2026-10-13 10:53:11 -04:00
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<p align="center">
The original Nintendo 64 GoldenEye 007 (1997) as a native game for Windows,
Linux, Steam Deck and macOS.
Linux, Steam Deck and macOS (Apple Silicon).
</p>
The GoldenEye 007 PC Port is a native port built from the game's own
@@ -24,7 +24,7 @@ original game assets. You need your own GoldenEye 007 ROM (US version) to play.*
<p align="center">
<img src="docs/media/goldeneye-gh-preview.gif" width="64%"
alt="A short gameplay montage recorded in the port">
alt="GoldenEye 007 running natively on PC: the Facility, the Dam sniper rifle and split-screen multiplayer">
<br><em>Recorded in the port: the Facility intro, the Archives, the Dam
sniper rifle, Silo, a 2-player match and the Dam ending.</em>
</p>
@@ -72,7 +72,7 @@ original game assets. You need your own GoldenEye 007 ROM (US version) to play.*
native 1280x800 fullscreen.
- **macOS:** run `xattr -dr com.apple.quarantine <folder>` once in
Terminal, then start `./ge007.aarch64`
([details](docs/user-guide.md#macos-apple-silicon-experimental)).
(see the [macOS setup details](docs/user-guide.md#macos-apple-silicon-experimental)).
4. Play. **F10** (controller: **Select**) opens the options menu.
## Controls
@@ -129,7 +129,7 @@ styles, rebinding and split-screen.
either keep that N64 behavior where the PC would otherwise differ (frame
rate, widescreen, compiler) or are opt-in extras, and the **Original N64**
display preset switches every visual improvement off at once.
- **Modern display options:** native widescreen at any aspect ratio, high
- **Modern display options:** native widescreen and ultrawide at any aspect ratio, high
resolutions, MSAA, adjustable FOV and draw distance, and HUD scaling.
- **Windows, Linux, Steam Deck and (experimental) macOS** from one download
page, with an in-game options menu on F10 or the pad's Select button.
@@ -155,6 +155,15 @@ Yes. Levels, guards and weapons run on the game's own logic at its original
speed. The **Original N64** display preset and the **Original** control style
give you the N64 look and controls whenever you want them.
**Does it run on the Steam Deck?**
Yes. The Linux download is the Deck build: add it as a non-Steam game and it
starts in native 1280x800 fullscreen at up to 90 fps, with the options menu
fully usable on the controller.
**Does it support ultrawide and high refresh rates?**
Yes. Native widescreen works at any aspect ratio, including ultrawide, and the
frame rate goes up to 240 fps on fast displays (Auto matches your monitor).
**Is there online play, bots or mod support?**
Not today. LAN play, bots and mod support are on the [roadmap](#roadmap) as
opt-in extras.
@@ -169,8 +178,8 @@ its source code. See [About the project](docs/about.md#how-this-differs-from-the
**Can I keep my saves?**
Yes. Your progress is a plain file, `data/ge007.eep`. Saves from 1964 or
Project64 load directly ([how](docs/user-guide.md#using-an-emulator-save)), and
updating keeps your save and settings ([how](docs/user-guide.md#updating)).
Project64 load directly (see [using an emulator save](docs/user-guide.md#using-an-emulator-save)),
and updating keeps your save and settings (see [updating](docs/user-guide.md#updating)).
**Was AI used to build it?**
Yes. The port was developed with AI coding agents directed by one maintainer.