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options UI: settle file terminology on the end-user term 'Profile' (D359)
'Game file' (the manual's term) reads, in modern PC usage, as the program's own files, not the user's save. 'Profile' is the clearest end-user term for what these files actually are -- a per-player bundle of progress + per-file settings -- and '(per profile)' expresses the tag's scope where '(save)' read as a verb. Strings (both UIs: front options + F10 overlay): - front top row: 'Save file' / 'File N' -> 'Profile' / 'N' - section annotation: '(File N)' / '(no file)' -> '(Profile N)' / '(none)' - per-file row tag: '(game file)' -> '(per profile)' - F10 unavailable value: 'Select game file' -> 'Select a profile' Display layer only: identifiers and ini keys (Bond.* rows, watchSettings*, ini) are untouched. D357 plan section 4 is the terminology record; new D359 finding + index row; manual 'game file' -> 'profile' sync noted as a TODO (port-owned doc, not in this repo). Build + headless smoke clean.
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@@ -235,3 +235,4 @@ D354,FIXED,Front-end F10 Bond rows silently disabled:,"FIXED (port-only, port/sr
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D355,FIXED,F10/options Music slider inaudible in-stage:,"FIXED (port-only, port/src/watchsettings.c):"
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D356,FIXED,"Settings regroup: Turok-style pages renamed to functional sections (INPUT/GAMEPLAY/GRAPHICS/AUDIO/VIDEO) with PD-style ""(File N)"" scoping annotations, the redu…","FIXED (port-only, port/src/optionsoverlay.{h,c} + port/src/watchsettings.{h,c} + port/src/frontoptions.c; plan docs/dev/D356-SETTINGS-REGROUP-PLAN.md):"
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D358,FIXED,D356 level-1 overlap:,"FIXED (port-only, port/src/frontoptions.c):"
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D359,PARTIAL,"Settings UI file terminology settled on the end-user term ""Profile"":","LANDED (port-only, frontoptions.c + optionsoverlay.c + comments):"
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