chore(agentic): speed-ups plan Steps 1, 4 (N2/R8/R9), 6

Static/tooling slice of docs/dev/notes/AGENTIC-SPEEDUPS-PLAN.md — no build or
runtime environment needed to verify any of it.

- Step 6 / N7: add a VERIFY: line to the investigation-brief template
  (docs/dev-process.md) and the CLAUDE.md dispatch-preflight checklist — the
  brief must now name the exact probe/verify invocation that proves the task
  done, or state that runtime verification is impossible here.
- Step 4 / N2: tools_pc/README.md — indexes the ~60 scripts with a
  living vs artifact marker so closed-finding artifacts can be archived.
- Step 4 / R8: tools_pc/gen_findings_index.py -> docs/dev/findings-index.csv
  (label, bucket, one_liner, status_raw) — grep-before-you-read aid for the
  ~200 KB finding log. Heuristic parser of the §F/§H tables.
- Step 4 / R9: tools_pc/gen_env_probes.py — re-greps live getenv("GE_*")
  sites and reports NEW/GONE drift vs docs/dev/GE-ENV-PROBES.md (keeps the
  curated prose, only checks the site map). Doc reconciled: 7 new probes
  added, GE_D54 kept as a tombstone.
- CI: validate job now runs both generators with --check.

Step 1 / N1 (HANDOFF preflight) applied in the local-only docs/HANDOFF.md.
Step 2 (verify.sh) and the HANDOFF/HANDOFF-ARCHIVE trim are left for a
session with a build environment.
This commit is contained in:
James Dansereau committed 2026-09-04 19:21:35 -04:00
1 parent 5c3944582b
commit dbea5a30fe
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@@ -113,6 +113,12 @@ jobs:
- name: Byte-compile Python tooling
run: python3 -m compileall -q scripts tools_pc
# Generated dev-docs stay in sync with the tree (speed-ups plan Step 4).
- name: Check generated dev indexes are current
run: |
python3 tools_pc/gen_findings_index.py --check
python3 tools_pc/gen_env_probes.py --check
# US only. gen_romassets.py resolves every symbol for the US region from
# the committed CSVs with no ROM present; PAL/JP each need a handful of
# region-specific prop/font offsets that only come from that region's ROM
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@@ -54,6 +54,9 @@ A subagent brief is INVALID and must not be sent unless it contains all of:
write-up of a half-solved bug is a deliverable, not a failure.
- **KNOWN-GOOD / RULED OUT**, **CONSTRAINTS** (no game-logic changes;
ABI/layout/format only; `#ifdef PORT`; documented in §F), **REPORT** shape.
- **VERIFY** — the exact `tools_pc/verify.sh` / probe invocation that proves
the task done, or an explicit "runtime verification impossible here; a human
must run X".
- Instruction to read `docs/porting-notes.md` first and append any
generalisable quirk to it.
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@@ -101,6 +101,7 @@ KNOWN-GOOD / RULED OUT: <list — do not re-investigate>.
PRE-FLIGHT ATTACHED: <probe output, baseline capture, PD-port pointer>.
BUDGET: <N build->run cycles / ~M min>. On expiry: revert probes, write up with confidence.
CONSTRAINTS: no game-logic changes; ABI/layout/format only; #ifdef PORT; documented in the finding log.
VERIFY: <the exact tools_pc/verify.sh (or probe) invocation that proves this done — or, if runtime verification is impossible in this environment, say so and name what a human must run>.
REPORT: (a) root cause + file:line evidence (b) fix diff, or why not
(c) probes left in tree (d) confidence.
Append any generalisable quirk to docs/porting-notes.md.
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@@ -1,7 +1,9 @@
# GE_* environment probes — consolidated list
Every `getenv("GE_…")` in the tree, from a grep of `src/` + `port/` on
2026-08-31 (master `31d036da`). All are **env-gated**: unset = zero behavior
Every `getenv("GE_…")` in the tree. The table prose is hand-curated;
**`tools_pc/gen_env_probes.py`** re-greps the live sites and reports drift
(NEW / GONE vars + a fresh file:line map) — run it before trusting the
File:line cells. Last reconciled 2026-09-04 (M-51). All are **env-gated**: unset = zero behavior
change, so they are safe to leave in a release build (they only cost a
`getenv` on the guarded path). "Dead" below means *the finding it was built
for is closed* — the probe is strip-candidate scaffolding, not that it does
@@ -22,6 +24,10 @@ Two classes:
| `GE_INPUTLOG` | `port/src/input.c:329`, `port/src/config.c:53` (`configGetInputLog`) | Logs computed pad state (buttons + stick) each poll when non-zero. Also `[Debug] InputLog` ini. Also traces D165 `menuptr est/tgt/eff/stick`. | **live** |
| `GE_STARTMENU` (+ `GE_STARTMENU_PAGE`, `GE_STARTMENU_DIFF`) | `src/game/lv.c:398-402` (`#ifdef PORT`) | Boot straight into a front-end menu id (13=MISSION_COMPLETE, 10=BRIEFING, 7=MISSION_SELECT, 12=MISSION_FAILED, 6=MODE_SELECT); `_PAGE`=folder row (def 1=Dam), `_DIFF`=0..3. Crash-test a screen fast. | **live** |
| `GE_UNLOCK_ALL` | `src/game/debugmenu_handler.c:1098` (`get_debug_enable_all_levels_flag`, `#ifdef PORT`) | Mission-select shows every solo level (playtest jump-to-any-level aid). Cached in a `static int c`. | **live** |
| `GE_OPTIONSOVERLAY` | `port/src/optionsoverlay.c:231` | Force-enable the F10 port-layer options overlay (D184 / PR #10) regardless of ini. `atoi != 0`. | **live** |
| `GE_TEXPITCH` | `port/fast3d/gfx_pc.cpp:924` (`gfx_tex_pitch_fix`, cached) | `=0` disables the D183 defensive de-stride in `import_texture` (default on). RC2/RC3 texture-shear A/B knob. | **live** (RC3 not finished) |
| `GE_TEXRAW` | `port/fast3d/gfx_pc.cpp:1079` | With `GE_TEXDUMP`, also dumps the raw pre-import source bytes (`texdump/rNNN_f…_s…_WxH.bin`) so a decode bug can be told from a source-data bug offline (D183). | **live** (RC3 not finished) |
| `GE_WRAPFIX` | `port/fast3d/gfx_pc.cpp:3166` (`gfx_set_wrap_fix`) | RC3 test override for the `Video.WrapFix` D74/D167 wrap-block path (`atoi != 0` wins over the ini). | **live** (RC3 not finished) |
| `GE_SAVELOG` | `src/game/file.c:46`, `src/game/file2.c:16` (`SAVELOG` macro), `src/boss.c:749`, `src/game/objective_status.c:297,343` | Traces the campaign save/unlock chain (objective completion → `end_of_mission_briefing` → `fileWriteSave` → EEPROM). Used to confirm D157. `g_savelogObjOnce` gates the per-criterion dump to the `bossReturnTitleStage` call. | **live** (strip once a few more level boundaries are playtested) |
| `GE_D160` | `src/boss.c:744`, `src/game/bondview2.c:791`, `src/aicommands.def:10055,10181,10236,10242,10247` (all `#ifdef PORT`) | Dam exit-cutscene (D148/D160) diagnostic: trace points in `bossReturnTitleStage`, `bondviewSetCameraMode`, and AI cmds `EndLevel`/`exit_level`/`CameraLookAtBondFromPad`/`CameraSwitch`. **Investigation in progress** — user owes a `GE_D160=1` Dam run. | **live** |
| `GE_DTEX` | `port/fast3d/gfx_pc.cpp:1001` | Per-`import_texture` param log (dims / line / size / lod / gen_mipmaps). Used to root-cause RC2 and D159. Kept as an inert diagnostic. | **live** (RC2/RC3 not finished) |
@@ -33,7 +39,10 @@ Two classes:
| Env var | File:line | Finding / what it logged | Status |
|---|---|---|---|
| `GE_D51` | `port/src/libultra.c:496`, `src/game/model.c:125,244,544` | msgQ 32-slot overflow watch / ModelSlot layout | dead (D51 closed) |
| `GE_D54` | — (all blocks stripped M-32, commit `49ce620a`) | music seq-table ABI / endianness (`ALMidiHdr`) | dead (D54 closed) — fully removed |
| `GE_D54` | — (all blocks stripped M-32, commit `49ce620a`) | music seq-table ABI / endianness (`ALMidiHdr`) | dead (D54 closed) — fully removed (kept here as a tombstone; the generator flags it GONE) |
| `GE_D154` | `src/game/bg.c:3418,3447,3632` (capped 64 calls) | bg room-GDL call trace (room / gdlidx / vtxoff / op / raw hdr words) | dead (D154 closed) |
| `GE_D176` | `src/game/bgfog.c:459,471`, `src/game/sky.c:325,381` (all `#ifdef PORT`) | D176 sky/fog env-match + sky-vert trace (Path B, PR #18) | **live** (D176(a)/(b) OPEN) |
| `GE_D178` | `src/game/front.c:6586,6594` (`#ifdef PORT`) | briefing-data u16 decode trace (blank-objectives, D143/D178) | dead (D178 closed) |
| `GE_D56` | `src/game/model.c:227,830` | watch `Model` raw-offset reads | dead (D56 closed) |
| `GE_D60` | `port/src/libultra.c:521,735` | gfx frame msgQ delivery trace | dead (D60 closed) |
| `GE_D61` | `port/src/libultra.c:795` (`s_d61opened`) | opens a one-shot log file | dead (D61 closed) |
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@@ -0,0 +1,80 @@
# GENERATED by tools_pc/gen_findings_index.py -- do not hand-edit.
# Grep this to pick which findings.md entries to read; it is not authoritative.
label,bucket,one_liner,status_raw
D24-D30,RESOLVED,green threads / kernel / crash handler,resolved
D31-D42,RESOLVED,"boot ABI: ANIM_DATA, music seq-table, libaudio banks, Globalimagetable rebase, GL context, rsp toggle",resolved
D43-D50,RESOLVED,"model-file loading → offline sidecar ""Plan B"" (d43_emit.py); D50.6 texCopyGdls full-slot copy",resolved
D51-D58,RESOLVED,"font pixeldata, osGetCount tick rate, model RW pools, cseq BE header, synth slots, RLE menu bg, watch raw offsets, gun-barrel DL",resolved
D59-D68,RESOLVED,"intro render: blood-RLE clobber, DMA validate, OSMesgQueue, HEADS/BODIES sentinels, romCopy width, image_entry, Globalimagetable BE→LE",resolved
D70-D74,RESOLVED,"intro-logo pixels: C-array bswap, UV path, sinf/cosf DVAL(), texture-import truncation",resolved
D75 · D77,OPEN,front-end 3D model transforms · audio,"OPEN (parked). M-32 triage (see §F ""D75 ADDENDUM""):"
D76 · D164,PROPOSED,disclaimer/legal screen only draws line 1 —,fix proposed (not applied —
D159,FIXED,"front-end wallet-Bond photo ""interlaced""/combed (RC1 / D149) —",FIXED (#ifdef PORT no-op the swap in image.c)
D161,FIXED,Depot (-level_30) ceiling = bright-blue speckle + radial rays (B2).,FIXED (port/fast3d/gfx_pc.cpp)
D165 · D166,FIXED,"input-layer polish (M-31, port-only, port/src/input.c):",FIXED
D180 · D181,PARTIAL,"native-PC input pass (QoL run, qol/native-pc-input-menu):","LANDED, config-gated, feel-checks owed"
D186,PARTIAL,"Video.FpsCap throttles the sim, not just presentation (M-39 diag, M-42 clamp).","CLAMP LANDED (port/fast3d/gfx_sdl2.cpp, port/src/video.c); real fix owed"
D187,FIXED,"HUD ammo-type/weapon icon vanished at -O2 (M-46 root-cause, M-47 fix + verify).","FIXED (src/game/gunfire.c, #ifdef AVOID_UB); PR #19"
D188,FIXED,Linux -O2 boot crash:,"FIXED (src/libultrare/libc/xprintf.c, src/sprintf.c, #ifdef PORT); PR #22"
D189,FIXED,Linux -fstack-protector aborts on the decomp's latent stack-buffer overruns (M-48) —,"FIXED (CMakeLists.txt, src/game/stan.c #ifdef PORT); PR #23"
D190,OPEN,"Linux -level_45 SIGSEGV at load in add_ptr_to_objective (objective.c:64) (M-48, open).",OPEN — not investigated (M-48)
D191,OPEN,Windows -O2 release-bundle crash:,OPEN — not investigated (M-49).
D193,OPEN,NPC AI locomotion is too slow —,"OPEN — root-cause hypothesis (timing family), not investigated (M-49)."
D194,OPEN,Mouse input needs another tuning pass —,"OPEN — root-caused, not fixed (M-49)"
D196,OPEN,"OS mouse cursor stays visible after closing the F10 options overlay in click-to-lock mode (M-49, user playtest).","OPEN — root-caused, 1-line fix identified, not applied (M-49)"
D192,OPEN,Front-end mission/level-select grid pointer still can't reach the outer cells —,"OPEN — root-caused, not fixed (M-49)"
D152+,FIXED,D152 addendum (M-31):,"FIXED (src/snd.c, port/src/libultra.c, #ifdef PORT) —"
D168,FIXED,GE_PCDUMP / F12 PPM captures were vertically flipped —,FIXED (port/fast3d/gfx_opengl.cpp); D114 / D116 reclassified as capture-orientation artifacts (below).
D169,FIXED,Front-end mouse pointer can't reach the outer cells of the mission/level-select grid —,"FIXED (M-33, port/src/input.c, port-only, no #ifdef PORT)."
D178,FIXED,Pre-mission briefing screen:,FIXED (M-36) — high confidence
D175,?,In-game stutter / brief hang during normal play (user QA report):,"Observed, not investigated"
D176,OPEN,"Surface exterior renders wrong (-level_36), two independent defects.","(a) root-caused, fix owed / (b) open"
D177,FIXED,Ladders non-functional —,FIXED (M-36) — high confidence; interactive climb test owed
D174,?,"""No blood effect"" (user QA report).",Observed; first step = BUNKER1 firefight with regenerated sidecars
D183,OPEN,"M-36 Family A (""texture line/pitch shear"") is DISPROVEN for the Surface repro (-level_36).",Hypothesis DISPROVEN + diagnostics shipped; D176(b)/D182(2) still OPEN
D173,?,Third-person Bond model spawns too high (user QA report):,"Observed, not investigated"
D179,FIXED,Packaged build crashes after the logos —,"Diagnosed, not fixed —"
D180,PARTIAL,"Native-PC input pass (M-XX QoL run, qol/native-pc-input-menu, port-only).","LANDED, port-only, no #ifdef PORT."
D181,PARTIAL,Game.ScreenShakeIntensity —,"LANDED behind config, default = original."
D184,PARTIAL,F10 port-layer options overlay —,"LANDED, port-only, no #ifdef PORT in src/."
D85,OPEN,room primary/secondary DL → texLoadFromGdl garbage,"OPEN (safety-netted; widen/pool fixes landed, geometry now renders)"
D86 · D87,RESOLVED,modelInitRwData truncated ptr · attract-demo BE ramromfilestructure,resolved
D88.4,RESOLVED,propDefs polymorphic record stream not byteswapped → setupDoor crash,resolved (d88_propdefs.py); layout audit M-20 → D132
D132,PROPOSED,D88 propDefs layout audit (M-20):,proposed fix (not applied) —
D157,FIXED,"Campaign never unlocks the next level (M-30, user bug —","FIXED (src/bondtypes.h, #ifdef PORT —"
D160,?,Dam level-end cutscene (Bond off the dam / bungee) never plays —,"DIAGNOSTIC SHIPPED, not root-caused (c95713f5, #ifdef PORT + GE_D160=1):"
D89-D92,RESOLVED,"stage-load→frame: stan zero-fill overrun, portal address trunc, chr/AI spawn ptrs",resolved
D93-D102,RESOLVED,struct-pun / hardcoded-size pass:,resolved (D95 pool bump partial)
D103-D107,RESOLVED,"BUNKER1 viewport height, depth-buffer clear (G_CLEAR_DEPTH_EXT), portal near-plane, LOD mip tile",resolved
D108-D112,RESOLVED,skeletal models: d43_emit.py put_f32 byte-reversal bug,resolved
D113-D116,FIXED,portal BFS ok · matrix chain ok · player raw-offset audit + gunfire.c THROW* · HUD text X-mirror,"D114/D116 CLOSED — NOT A BUG (M-33, see D168):"
D117,RESOLVED,frame nondeterminism root-caused; GE_DETERM deferred; framediff.py structural,resolved (mode deferred)
D118,RESOLVED,SDL input layer (port/src/input.c); M-24 mouse-look rework:,resolved (D118a residual)
D150,FIXED,watch OBJECTIVES / BRIEF page crash:,FIXED (src/str.c #ifdef PORT); interactive re-verify pending
D137,FIXED,right-mouse (aim-sight) crash:,FIXED (src/game/gunfire.c #ifdef PORT —
D119 · D120,FIXED,guard-attack weapons_held[]->chr pun crash · blood-stain PointUsage[] chain hang,D119 fixed · D120 FIXED (M-30)
D120,FIXED,Blood-decal PointUsage[] chain —,FIXED (tools_pc/d43_emit.py).
D121,RESOLVED,WS1 frictionless per-level boot:,resolved
D122,FIXED,per-level prop/item model-load crash (Dam/Facility/Runway modelLoad/modelInitRwData):,converter fixed; residual chr/fast3d crashes on those levels are separate
D123,FIXED,crash class C1: chrIsNotDeadOrShot NULL deref on 6 levels (Dam/Runway/Frigate/Statue/Streets/Cradle).,"converter fixed (OBJ_ID_WORDS); C1 cleared on all 6, residual crashes are fast3d (C2)"
D125,RESOLVED,crash classes C3+C6 (Aztec/Bunker2/Surface2):,resolved (M-16b) — line 374 → 8 NULs; all 21 sidecars regen'd; Aztec -level_28 now PASSES (was C3 CRASH).
D126,RESOLVED,"crash classes C3r/C4/C6 (Bunker2 -level_27 door7F054FB4 propobj.c:13523, Depot -level_30 prop.c:902, Surface2 -level_43 loadobjectmodel.c:393):",resolved — d88_propdefs.py PROPDEF_PC_BYTES[30/32/33/35]=24 + typed handler; loadobjectmodel.c sizepropdef PORT returns 6.
D124,FIXED,crash class C2: fast3d bad texture pointer.,Jungle fixed (port/src/gimgfixup.c); Facility → D130
D131,RESOLVED,crash class C2m (Jungle -level_37):,"resolved — seg_addr() restores the module high word for any fallthrough w1 in [0x40000000, 0x70000000) (module fixed-based at 0x140000000, no ASLR; DRAM/KSEG0/segmented/phys all handled earlier)."
D133,?,intro render triage (M-20):,"not a regression — parked (D75/D76, GRAPHICS-BACKLOG.md)"
D134,FIXED,"Frame-2 boot hang / sweep ""NO-FRAMES"" flakiness —",FIXED (port/src/libultra.c)
D135,FIXED,"Firefight crash — bgTestHitOnObj (propobj.c:8446) is an unported N64 GBI parser (M-22, WS6 playtest).","FIXED (src/game/propobj.c, #ifdef PORT —"
D136,?,"Stage-unload crash — objFree obj->prop reads float garbage (M-22, WS6 Facility playthrough).",ROOT-CAUSED → D139 (it was NOT a layout bug —
D139,FIXED,Stage-unload crash root cause + fix (M-23).,"FIXED (src/game/cleanup_objects.c, #ifdef PORT —"
D140,FIXED,Pause-menu crash (M-23 open → M-27 fixed).,"FIXED (src/game/bondview.h, src/game/bondview2.c; #ifdef PORT)."
D141,FIXED,"Watch-menu item-model crash (M-27), exposed by D140.","FIXED (src/game/gunfire.c, #ifdef PORT)."
D152,OPEN,"Mission-failed / objective-failed → permanent black screen (M-28, user bug report —","MITIGATED (port/src/libultra.c, M-28, #ifdef PORT/port-only)."
D154,FIXED,"bg.c room-geometry ray/hit-test GBI parser port (M-28, WRITTEN / UNVERIFIED / UNCOMMITTED).",M-30 re-audit + fixes (still playtest-gated for final verify).
D156,?,"Facility outro-cutscene ""hang"" —","GUARDED (src/game/model.c, #ifdef PORT):"
D155,FIXED,"Facility outro-cutscene end → ""hang"" = unclamped deltaFrames spiral (M-29, user bug report).","FIXED (src/game/frametiming.c, #ifdef PORT —"
D153,?,"-level_09 frame ~900–1400 0xc0000005 = D117/D134 load flakiness, NOT a bug (M-28).",NOT A BUG — closed. Run anchors on a quiet machine.
D151,FIXED,Watch data all blank —,"FIXED (src/bondtypes.h, #ifdef PORT —"
D130,RESOLVED,"crash class C2 (Facility -level_34, Runway -level_35):",resolved — stage all 6 N64 fields in a local f[6] before writing any.
D164,PROPOSED,"Disclaimer / legal screen only draws the first line (D76 root cause, M-31).","FIX PROPOSED, NOT APPLIED (front.c is owned by another agent this session)."
D165,FIXED,"Front-end menu cursor doesn't feel like a mouse pointer (M-31, user bug B5 follow-up).","FIXED (port/src/input.c; Input.MenuPointerMode, Input.HipfirePitchSpeed added)."
D166,FIXED,Hipfire mouse pitch is digital while yaw is analog —,FIXED (port/src/input.c).
1 # GENERATED by tools_pc/gen_findings_index.py -- do not hand-edit.
2 # Grep this to pick which findings.md entries to read; it is not authoritative.
3 label bucket one_liner status_raw
4 D24-D30 RESOLVED green threads / kernel / crash handler resolved
5 D31-D42 RESOLVED boot ABI: ANIM_DATA, music seq-table, libaudio banks, Globalimagetable rebase, GL context, rsp toggle resolved
6 D43-D50 RESOLVED model-file loading → offline sidecar "Plan B" (d43_emit.py); D50.6 texCopyGdls full-slot copy resolved
7 D51-D58 RESOLVED font pixeldata, osGetCount tick rate, model RW pools, cseq BE header, synth slots, RLE menu bg, watch raw offsets, gun-barrel DL resolved
8 D59-D68 RESOLVED intro render: blood-RLE clobber, DMA validate, OSMesgQueue, HEADS/BODIES sentinels, romCopy width, image_entry, Globalimagetable BE→LE resolved
9 D70-D74 RESOLVED intro-logo pixels: C-array bswap, UV path, sinf/cosf DVAL(), texture-import truncation resolved
10 D75 · D77 OPEN front-end 3D model transforms · audio OPEN (parked). M-32 triage (see §F "D75 ADDENDUM"):
11 D76 · D164 PROPOSED disclaimer/legal screen only draws line 1 — fix proposed (not applied —
12 D159 FIXED front-end wallet-Bond photo "interlaced"/combed (RC1 / D149) — FIXED (#ifdef PORT no-op the swap in image.c)
13 D161 FIXED Depot (-level_30) ceiling = bright-blue speckle + radial rays (B2). FIXED (port/fast3d/gfx_pc.cpp)
14 D165 · D166 FIXED input-layer polish (M-31, port-only, port/src/input.c): FIXED
15 D180 · D181 PARTIAL native-PC input pass (QoL run, qol/native-pc-input-menu): LANDED, config-gated, feel-checks owed
16 D186 PARTIAL Video.FpsCap throttles the sim, not just presentation (M-39 diag, M-42 clamp). CLAMP LANDED (port/fast3d/gfx_sdl2.cpp, port/src/video.c); real fix owed
17 D187 FIXED HUD ammo-type/weapon icon vanished at -O2 (M-46 root-cause, M-47 fix + verify). FIXED (src/game/gunfire.c, #ifdef AVOID_UB); PR #19
18 D188 FIXED Linux -O2 boot crash: FIXED (src/libultrare/libc/xprintf.c, src/sprintf.c, #ifdef PORT); PR #22
19 D189 FIXED Linux -fstack-protector aborts on the decomp's latent stack-buffer overruns (M-48) — FIXED (CMakeLists.txt, src/game/stan.c #ifdef PORT); PR #23
20 D190 OPEN Linux -level_45 SIGSEGV at load in add_ptr_to_objective (objective.c:64) (M-48, open). OPEN — not investigated (M-48)
21 D191 OPEN Windows -O2 release-bundle crash: OPEN — not investigated (M-49).
22 D193 OPEN NPC AI locomotion is too slow — OPEN — root-cause hypothesis (timing family), not investigated (M-49).
23 D194 OPEN Mouse input needs another tuning pass — OPEN — root-caused, not fixed (M-49)
24 D196 OPEN OS mouse cursor stays visible after closing the F10 options overlay in click-to-lock mode (M-49, user playtest). OPEN — root-caused, 1-line fix identified, not applied (M-49)
25 D192 OPEN Front-end mission/level-select grid pointer still can't reach the outer cells — OPEN — root-caused, not fixed (M-49)
26 D152+ FIXED D152 addendum (M-31): FIXED (src/snd.c, port/src/libultra.c, #ifdef PORT) —
27 D168 FIXED GE_PCDUMP / F12 PPM captures were vertically flipped — FIXED (port/fast3d/gfx_opengl.cpp); D114 / D116 reclassified as capture-orientation artifacts (below).
28 D169 FIXED Front-end mouse pointer can't reach the outer cells of the mission/level-select grid — FIXED (M-33, port/src/input.c, port-only, no #ifdef PORT).
29 D178 FIXED Pre-mission briefing screen: FIXED (M-36) — high confidence
30 D175 ? In-game stutter / brief hang during normal play (user QA report): Observed, not investigated
31 D176 OPEN Surface exterior renders wrong (-level_36), two independent defects. (a) root-caused, fix owed / (b) open
32 D177 FIXED Ladders non-functional — FIXED (M-36) — high confidence; interactive climb test owed
33 D174 ? "No blood effect" (user QA report). Observed; first step = BUNKER1 firefight with regenerated sidecars
34 D183 OPEN M-36 Family A ("texture line/pitch shear") is DISPROVEN for the Surface repro (-level_36). Hypothesis DISPROVEN + diagnostics shipped; D176(b)/D182(2) still OPEN
35 D173 ? Third-person Bond model spawns too high (user QA report): Observed, not investigated
36 D179 FIXED Packaged build crashes after the logos — Diagnosed, not fixed —
37 D180 PARTIAL Native-PC input pass (M-XX QoL run, qol/native-pc-input-menu, port-only). LANDED, port-only, no #ifdef PORT.
38 D181 PARTIAL Game.ScreenShakeIntensity — LANDED behind config, default = original.
39 D184 PARTIAL F10 port-layer options overlay — LANDED, port-only, no #ifdef PORT in src/.
40 D85 OPEN room primary/secondary DL → texLoadFromGdl garbage OPEN (safety-netted; widen/pool fixes landed, geometry now renders)
41 D86 · D87 RESOLVED modelInitRwData truncated ptr · attract-demo BE ramromfilestructure resolved
42 D88.4 RESOLVED propDefs polymorphic record stream not byteswapped → setupDoor crash resolved (d88_propdefs.py); layout audit M-20 → D132
43 D132 PROPOSED D88 propDefs layout audit (M-20): proposed fix (not applied) —
44 D157 FIXED Campaign never unlocks the next level (M-30, user bug — FIXED (src/bondtypes.h, #ifdef PORT —
45 D160 ? Dam level-end cutscene (Bond off the dam / bungee) never plays — DIAGNOSTIC SHIPPED, not root-caused (c95713f5, #ifdef PORT + GE_D160=1):
46 D89-D92 RESOLVED stage-load→frame: stan zero-fill overrun, portal address trunc, chr/AI spawn ptrs resolved
47 D93-D102 RESOLVED struct-pun / hardcoded-size pass: resolved (D95 pool bump partial)
48 D103-D107 RESOLVED BUNKER1 viewport height, depth-buffer clear (G_CLEAR_DEPTH_EXT), portal near-plane, LOD mip tile resolved
49 D108-D112 RESOLVED skeletal models: d43_emit.py put_f32 byte-reversal bug resolved
50 D113-D116 FIXED portal BFS ok · matrix chain ok · player raw-offset audit + gunfire.c THROW* · HUD text X-mirror D114/D116 CLOSED — NOT A BUG (M-33, see D168):
51 D117 RESOLVED frame nondeterminism root-caused; GE_DETERM deferred; framediff.py structural resolved (mode deferred)
52 D118 RESOLVED SDL input layer (port/src/input.c); M-24 mouse-look rework: resolved (D118a residual)
53 D150 FIXED watch OBJECTIVES / BRIEF page crash: FIXED (src/str.c #ifdef PORT); interactive re-verify pending
54 D137 FIXED right-mouse (aim-sight) crash: FIXED (src/game/gunfire.c #ifdef PORT —
55 D119 · D120 FIXED guard-attack weapons_held[]->chr pun crash · blood-stain PointUsage[] chain hang D119 fixed · D120 FIXED (M-30)
56 D120 FIXED Blood-decal PointUsage[] chain — FIXED (tools_pc/d43_emit.py).
57 D121 RESOLVED WS1 frictionless per-level boot: resolved
58 D122 FIXED per-level prop/item model-load crash (Dam/Facility/Runway modelLoad/modelInitRwData): converter fixed; residual chr/fast3d crashes on those levels are separate
59 D123 FIXED crash class C1: chrIsNotDeadOrShot NULL deref on 6 levels (Dam/Runway/Frigate/Statue/Streets/Cradle). converter fixed (OBJ_ID_WORDS); C1 cleared on all 6, residual crashes are fast3d (C2)
60 D125 RESOLVED crash classes C3+C6 (Aztec/Bunker2/Surface2): resolved (M-16b) — line 374 → 8 NULs; all 21 sidecars regen'd; Aztec -level_28 now PASSES (was C3 CRASH).
61 D126 RESOLVED crash classes C3r/C4/C6 (Bunker2 -level_27 door7F054FB4 propobj.c:13523, Depot -level_30 prop.c:902, Surface2 -level_43 loadobjectmodel.c:393): resolved — d88_propdefs.py PROPDEF_PC_BYTES[30/32/33/35]=24 + typed handler; loadobjectmodel.c sizepropdef PORT returns 6.
62 D124 FIXED crash class C2: fast3d bad texture pointer. Jungle fixed (port/src/gimgfixup.c); Facility → D130
63 D131 RESOLVED crash class C2m (Jungle -level_37): resolved — seg_addr() restores the module high word for any fallthrough w1 in [0x40000000, 0x70000000) (module fixed-based at 0x140000000, no ASLR; DRAM/KSEG0/segmented/phys all handled earlier).
64 D133 ? intro render triage (M-20): not a regression — parked (D75/D76, GRAPHICS-BACKLOG.md)
65 D134 FIXED Frame-2 boot hang / sweep "NO-FRAMES" flakiness — FIXED (port/src/libultra.c)
66 D135 FIXED Firefight crash — bgTestHitOnObj (propobj.c:8446) is an unported N64 GBI parser (M-22, WS6 playtest). FIXED (src/game/propobj.c, #ifdef PORT —
67 D136 ? Stage-unload crash — objFree obj->prop reads float garbage (M-22, WS6 Facility playthrough). ROOT-CAUSED → D139 (it was NOT a layout bug —
68 D139 FIXED Stage-unload crash root cause + fix (M-23). FIXED (src/game/cleanup_objects.c, #ifdef PORT —
69 D140 FIXED Pause-menu crash (M-23 open → M-27 fixed). FIXED (src/game/bondview.h, src/game/bondview2.c; #ifdef PORT).
70 D141 FIXED Watch-menu item-model crash (M-27), exposed by D140. FIXED (src/game/gunfire.c, #ifdef PORT).
71 D152 OPEN Mission-failed / objective-failed → permanent black screen (M-28, user bug report — MITIGATED (port/src/libultra.c, M-28, #ifdef PORT/port-only).
72 D154 FIXED bg.c room-geometry ray/hit-test GBI parser port (M-28, WRITTEN / UNVERIFIED / UNCOMMITTED). M-30 re-audit + fixes (still playtest-gated for final verify).
73 D156 ? Facility outro-cutscene "hang" — GUARDED (src/game/model.c, #ifdef PORT):
74 D155 FIXED Facility outro-cutscene end → "hang" = unclamped deltaFrames spiral (M-29, user bug report). FIXED (src/game/frametiming.c, #ifdef PORT —
75 D153 ? -level_09 frame ~900–1400 0xc0000005 = D117/D134 load flakiness, NOT a bug (M-28). NOT A BUG — closed. Run anchors on a quiet machine.
76 D151 FIXED Watch data all blank — FIXED (src/bondtypes.h, #ifdef PORT —
77 D130 RESOLVED crash class C2 (Facility -level_34, Runway -level_35): resolved — stage all 6 N64 fields in a local f[6] before writing any.
78 D164 PROPOSED Disclaimer / legal screen only draws the first line (D76 root cause, M-31). FIX PROPOSED, NOT APPLIED (front.c is owned by another agent this session).
79 D165 FIXED Front-end menu cursor doesn't feel like a mouse pointer (M-31, user bug B5 follow-up). FIXED (port/src/input.c; Input.MenuPointerMode, Input.HipfirePitchSpeed added).
80 D166 FIXED Hipfire mouse pitch is digital while yaw is analog — FIXED (port/src/input.c).
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# `tools_pc/` — PC-port dev & test scripts
Index for the ~60 scripts here (speed-ups plan Step 4 / N2). None of these are
part of the build; they are converters, verification tooling, and
investigation artifacts.
**Marker:**
- **`living`** — kept and re-run; part of the verification ritual, the release
flow, or a converter the build depends on (via the sidecars it emits).
- **`artifact`** — added to chase one finding. Safe to move to
`tools_pc/archive/<dxx>/` once that finding is closed and the technique is
captured in `docs/dev/findings.md` / `docs/porting-notes.md`.
## Living — converters the sidecars depend on
| Script | Role |
|---|---|
| `d43_emit.py` | Offline N64→PC model-file converter → RZ sidecar + `manifest.csv` (D50 / Plan B). Regen after any model-format change. |
| `d43_convert.py` | Reference single-file model converter + full-512 layout/pointer validator (D43). |
| `d69_emit.py` | Offline converter for stage `bg/*.seg` + `Tbg_*_stanZ` → concatenated sidecar (D69/D78–D82). |
| `d88_emit.py` | Offline converter for per-level `Usetup*Z` stage-setup files → appended to the `pccg.bin` sidecar (D88). |
| `d88_propdefs.py` | The `propDefs` polymorphic-record stream N64→PC converter used by `d88_emit.py` (D88.4). |
| `d69_emit.py` / `d88_emit.py` / `d43_emit.py` | Run all three (+ `d88_propdefs`) to rebuild `data/` sidecars from the ROM. |
## Living — verification & release
| Script | Role |
|---|---|
| `framediff.py` | Visual regression: candidate `GE_PCDUMP` frames vs `tools_pc/golden/`, per-region divergence. Structural/tolerant by default; `--exact` after `GE_DETERM`. |
| `pixcount.py` | Count non-black pixels in a PPM dump — "did the scene render anything" as a number. |
| `level_sweep.sh` | Bare `-level_XX` boot of all 21 solo levels → PASS / NO-FRAMES / CRASH. (Step 2 folds this into `verify.sh sweep`.) |
| `playtest.sh` | Launch a level for `docs/dev/LEVEL-PLAYTEST.md` human validation (WS6). |
| `debug.ps1` / `repro_gdb.sh` / `attach_animgen.sh` | Launch (or attach to) the game under gdb so a crash always leaves a backtrace. |
| `bundle-win.sh` / `bundle-linux.sh` | Package a built tree as a distributable archive (exe + licenses + `prepare-assets/`). |
| `romverify.c` | One-shot `.z64` integrity check against the repo's ground truths. |
| `dump_objectives.py` | Dump per-level objectives + win/fail criteria from the ROM (playtest validation; Step 10 / N8 acceptance oracle). |
| `disasm.py` | Minimal MIPS disassembler for the BE ROM (RAM-addr → file offset). |
| `ppm2bmp.py` | PPM → 24-bit BMP, no deps — eyeball `GE_PCDUMP` frames without PIL. |
| `gen_findings_index.py` | Regenerate `docs/dev/findings-index.csv` (grep-before-you-read aid for the 200 KB finding log). `--check` in CI-style use. |
| `gen_env_probes.py` | Drift check for `docs/dev/GE-ENV-PROBES.md` — re-greps live `getenv("GE_*")` sites, reports NEW/GONE. |
## Living — compiler-verified layout probes (kept: re-run when structs change)
| Script | Role |
|---|---|
| `d43_layoutprobe.c` | Prints `sizeof`/`offsetof` for every struct `d43_emit.py` must reproduce, built with the port toolchain. |
| `d88_layoutprobe.c` | Same, for the `PROPDEF_*` record structs `d88_emit.py` converts. |
| `mtxtest.c` | Standalone numerical test of the fast3d matrix pipeline conventions (GE swapped-perspective, packing, MUL order). |
## Investigation artifacts — D43 model-file format (finding closed; archive candidates)
`d43_chainbound.py`, `d43_cover.py`, `d43_decode.py`, `d43_fullwalk.py`,
`d43_gdldump.py`, `d43_gdlhist.py`, `d43_gdlorder.py`, `d43_gdlseq.py`,
`d43_invariants.py`, `d43_layout.py`, `d43_layout1.py`, `d43_lutscan.py`,
`d43_pointusage.py`, `d43_seg5.py`, `d43_seg5ops.py`, `d43_seg5vtx.py`,
`d43_seg5vtx2.py`, `d43_sizes.py`, `d43_sizes2.py`, `d43_tree_dump.py`,
`d43_vtxfmt.py`, `d43_walk.py` — layout/pointer/GDL-order analysis passes that
derived the D43 converter spec. `d43_sizes.py` is still `exec()`'d by a couple
of the others.
## Investigation artifacts — other closed/parked findings
| Script | Finding |
|---|---|
| `d125_check.py` | D125 — is the emitted `propDefs` blob byte-identical to `d88_propdefs.convert_stream()`? |
| `d88_propdef_scan.py` | D88.4 — histogram of `PROPDEF_*` record types across shipped levels. |
| `d51_gdb.py` / `dump_animgen.cmd` | D51 texture-tile crash capture / Facility-outro-hang anim-state dump (gdb scripts). |
## Other
- `dist/` — staged bundle README template (`README.md.in`) + tokens.
- `golden/` — per-level golden frames for `framediff.py` (Step 3 fills this out).
- `__pycache__/` — ignored.
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#!/usr/bin/env python3
"""Drift check for docs/dev/GE-ENV-PROBES.md (speed-ups plan Step 4 / R9).
That doc is a hand-curated table of every `GE_*` env probe -- var, file:line,
what it does, live/dead. It was last snapshotted by a manual grep and drifts
as probes are added/removed. This script does NOT regenerate the prose (the
curation is the value); it re-greps the live `getenv("GE_...")` sites and
reports:
* NEW -- a var with live sites that the doc never names
* GONE -- a var the doc names that has no live site any more
* a fresh var -> file:line site map (paste into the doc's File:line cells)
Usage:
python tools_pc/gen_env_probes.py # print the drift report
python tools_pc/gen_env_probes.py --check # exit 1 if NEW or GONE
"""
from __future__ import annotations
import re
import sys
from pathlib import Path
ROOT = Path(__file__).resolve().parent.parent
DOC = ROOT / "docs" / "dev" / "GE-ENV-PROBES.md"
SCAN_DIRS = ["src", "port"]
GETENV_RE = re.compile(r'getenv\(\s*"(GE_[A-Z0-9_]+)"\s*\)')
def live_sites() -> dict[str, list[str]]:
sites: dict[str, list[str]] = {}
for d in SCAN_DIRS:
for path in sorted((ROOT / d).rglob("*")):
if path.suffix not in {".c", ".cpp", ".h", ".def", ".inc"}:
continue
try:
lines = path.read_text(encoding="utf-8", errors="replace").splitlines()
except OSError:
continue
for n, line in enumerate(lines, 1):
for m in GETENV_RE.finditer(line):
rel = path.relative_to(ROOT).as_posix()
sites.setdefault(m.group(1), []).append(f"{rel}:{n}")
return sites
def doc_vars() -> tuple[set[str], set[str]]:
"""Return (all vars named in the doc, vars whose row is an intentional tombstone)."""
if not DOC.exists():
return set(), set()
named, tombstone = set(), set()
for line in DOC.read_text(encoding="utf-8").splitlines():
vs = re.findall(r"GE_[A-Z0-9_]+", line)
named.update(vs)
if "tombstone" in line.lower():
tombstone.update(vs)
return named, tombstone
def main() -> int:
check = "--check" in sys.argv[1:]
sites = live_sites()
documented, tombstoned = doc_vars()
live = set(sites)
new = sorted(live - documented)
gone = sorted(v for v in documented - live if v not in ({"GE_DETERM"} | tombstoned))
out = []
out.append(f"# GE_* probe drift vs {DOC.relative_to(ROOT).as_posix()}")
out.append(f"# {len(live)} vars with live sites, {len(documented)} named in the doc\n")
if new:
out.append("## NEW -- live sites, not in the doc (add a row):")
for v in new:
out.append(f" {v}")
for s in sites[v]:
out.append(f" {s}")
if gone:
out.append("\n## GONE -- named in the doc, no live site (mark removed):")
out += [f" {v}" for v in gone]
if not new and not gone:
out.append("doc is in sync with live getenv sites (site line numbers still drift -- see map below)")
out.append("\n## full live site map:")
for v in sorted(sites):
out.append(f" {v}: " + ", ".join(sites[v]))
print("\n".join(out))
if check and (new or gone):
sys.stderr.write(f"\nGE-ENV-PROBES.md drift: {len(new)} new, {len(gone)} gone\n")
return 1
return 0
if __name__ == "__main__":
raise SystemExit(main())
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#!/usr/bin/env python3
"""Generate docs/dev/findings-index.csv from the §F/§H tables in findings.md.
Agentic speed-ups plan Step 4 / R8: findings.md is ~200 KB. Agents should grep
this CSV (label, status, one-liner) to decide *which* Dxx entries to actually
read, instead of linear-reading the log.
Heuristic parser: every markdown table row whose first cell matches a Dxx
label (`D12`, `D88.4`, `D75 · D77`, `D24-D30`, ...). The topic cell is
truncated to a one-liner; the status cell is normalised to a short bucket
(RESOLVED / OPEN / FIXED / PARTIAL / PROPOSED / ?) with the raw text kept.
Usage:
python tools_pc/gen_findings_index.py # write the CSV
python tools_pc/gen_findings_index.py --check # exit 1 if stale
python tools_pc/gen_findings_index.py --stdout # print, don't write
"""
from __future__ import annotations
import csv
import io
import re
import sys
from pathlib import Path
ROOT = Path(__file__).resolve().parent.parent
SRC = ROOT / "docs" / "dev" / "findings.md"
OUT = ROOT / "docs" / "dev" / "findings-index.csv"
LABEL_RE = re.compile(r"^D\d+(?:\.\d+)?(?:[-–]D\d+)?(?:\s*[·,]\s*D\d+(?:\.\d+)?)*\+?$")
STATUS_BUCKETS = [
("FIXED", re.compile(r"\bfixed\b", re.I)),
("RESOLVED", re.compile(r"\bresolved\b", re.I)),
("PARTIAL", re.compile(r"\bpartial|clamp landed|landed\b|safety-net", re.I)),
("PROPOSED", re.compile(r"\bproposed|not applied|design\b", re.I)),
("OPEN", re.compile(r"\bopen\b|not started|awaiting|owed|pending", re.I)),
]
def one_liner(cell: str, limit: int = 160) -> str:
"""Strip markdown emphasis/code and collapse to a single short line."""
txt = cell.replace("**", "").replace("`", "")
txt = re.sub(r"\[([^\]]+)\]\([^)]+\)", r"\1", txt) # [t](u) -> t
txt = re.sub(r"\s+", " ", txt).strip()
# first sentence-ish
m = re.match(r"(.{20,}?[.—:])\s", txt)
if m and len(m.group(1)) <= limit:
txt = m.group(1)
if len(txt) > limit:
txt = txt[: limit - 1].rstrip() + "…"
return txt
LEAD_RE = re.compile(r"^\**\s*(OPEN|RESOLVED|FIXED|PROPOSED|PARTIAL|LANDED|CLAMP|DISPROVEN)", re.I)
def bucket(status_cell: str) -> str:
# An explicit leading verdict token wins over prose keywords deeper in the
# cell (e.g. "OPEN (parked). ... D168 fixed ..." is OPEN, not FIXED).
lead = LEAD_RE.match(status_cell.strip())
if lead:
tok = lead.group(1).upper()
return {"LANDED": "PARTIAL", "CLAMP": "PARTIAL", "DISPROVEN": "RESOLVED"}.get(tok, tok)
for name, rx in STATUS_BUCKETS:
if rx.search(status_cell):
return name
return "?"
def split_row(line: str) -> list[str] | None:
line = line.strip()
if not line.startswith("|"):
return None
# split on '|' that is not inside backticks
cells, buf, tick = [], [], False
for ch in line:
if ch == "`":
tick = not tick
buf.append(ch)
elif ch == "|" and not tick:
cells.append("".join(buf))
buf = []
else:
buf.append(ch)
cells.append("".join(buf))
cells = [c.strip() for c in cells]
# leading/trailing empty from outer pipes
if cells and cells[0] == "":
cells = cells[1:]
if cells and cells[-1] == "":
cells = cells[:-1]
return cells or None
def rows():
section = None
for raw in SRC.read_text(encoding="utf-8").splitlines():
h = re.match(r"^#+\s+([A-Z])\.\s", raw) or re.match(r"^#+\s.*§?([FH])\b", raw)
if raw.startswith("### ") and re.search(r"\b([FH])\.", raw):
section = re.search(r"\b([FH])\.", raw).group(1)
cells = split_row(raw)
if not cells or len(cells) < 2:
continue
label = cells[0].replace("–", "-")
if not LABEL_RE.match(cells[0]):
continue
topic = cells[1]
status = cells[2] if len(cells) > 2 else ""
yield {
"label": label,
"bucket": bucket(status),
"one_liner": one_liner(topic),
"status_raw": one_liner(status, 200) if status else "",
}
def build_csv() -> str:
buf = io.StringIO()
w = csv.DictWriter(
buf, fieldnames=["label", "bucket", "one_liner", "status_raw"], lineterminator="\n"
)
w.writeheader()
seen = set()
for r in rows():
key = r["label"]
if key in seen:
continue
seen.add(key)
w.writerow(r)
return buf.getvalue()
def main() -> int:
args = set(sys.argv[1:])
text = (
"# GENERATED by tools_pc/gen_findings_index.py -- do not hand-edit.\n"
"# Grep this to pick which findings.md entries to read; it is not authoritative.\n"
+ build_csv()
)
if "--stdout" in args:
sys.stdout.write(text)
return 0
want = text.encode("utf-8")
if "--check" in args:
cur = OUT.read_bytes() if OUT.exists() else b""
if cur != want:
sys.stderr.write("findings-index.csv is stale: re-run gen_findings_index.py\n")
return 1
return 0
OUT.write_bytes(want)
print(f"wrote {OUT.relative_to(ROOT)} ({text.count(chr(10))} lines)")
return 0
if __name__ == "__main__":
raise SystemExit(main())