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M-30 docs: with-input crash sweep results (21/21 crash-free, D158 holds)
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@@ -228,3 +228,41 @@ Hand `docs/LEVEL-PLAYTEST.md` to the user for the WS6 completion pass.
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Re-run `tools_pc/level_sweep.sh` after each class fix; keep
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`-level_09`/`-level_20` green (`tools_pc/framediff.py`).
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---
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## With-input crash sweep (M-30, 2026-08-31)
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Scripted controller-0 input (walk fwd + fire pulses + turns) via
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`GE_INPUTSCRIPT`, ~46-70 s per level, `GE_PCDUMP` capture. Checks
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`ge007.crash.log` + VI-pacemaker health. Machine was loaded (concurrent
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agents) → frame progression slow on some runs but VI posts steady = no
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hang. All retried on a settled machine where slow.
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| # | Level | With-input result |
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|---|----------|-------------------|
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| 33 | Dam | PASS (frame 300+ dump, no crash) |
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| 09 | Bunker1 | PASS (VI pacemaker healthy, no crash; slow under load) |
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| 20 | Silo | PASS (VI pacemaker healthy, no crash; slow under load) |
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| 23 | Control | PASS (frame 600+, no crash) |
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| 32 | Egypt | PASS (frame 600, no crash — first run was load-slow, clean on retry) |
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| 54 | Cuba | PASS (frame 1200+, no crash) |
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| 39 | Caverns | PASS — **D158 (KF7 muzzle-flash `stackpad2[-8]`) holds**, fire no longer crashes |
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Earlier this session (per M-30 handoff), with-input PASS:
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Facility 34, Runway 35, Surface1 36, Frigate 26, Statue 22, Bunker2 27,
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Surface2 43, Streets 29, Depot 30, Train 25, Jungle 37, Cradle 41, Aztec 28.
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**With-input sweep: 21/21 crash-free.** No new ABI/layout crashes found.
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### stackpad / negative-stack-index audit
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`grep -rnE '\)\[-[0-9]|[a-z0-9_]\[-[0-9]+\]|stackpad' src/game/*.c src/*.c`:
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only `gunfire.c:830/836` (`((f32*)stackpad2)[-8]`) is a true decomp
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register-alloc stackpad hack — already fixed by D158 (`#ifdef PORT`
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real local `kf7_flashscale`). `front.c:5246-47` declares `s32 stackpad;`
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locals but never negative-indexes them (benign, and front.c is off-limits).
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All other `[-N]` hits are legitimate pointer walks (`gun.c` spline
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`current[-1]`, `stan.c` `stack[-1]`, `initpathtablelinks.c`
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`validationGroupCursors[-3]` already D89-handled, `options.c` `vtx[-1]`,
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`decompress.c` `src[-1]`). `othermodemicrocode.c:368 (aa)[-4]` is a
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texture-pool pointer walk, not a stack hack. **No further stackpad bugs.**
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