mirror of
https://github.com/jkdansereau/goldeneye-pc-port.git
synced 2026-10-23 15:52:42 +02:00
0010270f1bfb9f937422764a56cc13fd48e349e8
- Move the two N64 reference screenshots out of the repo root into docs/reference/ (n64-footage-2026-08-24.jpg, n64-footage-gun-barrel.png); HANDOFF.md now points there. - Gitignore screenshots/ (session captures) and tools_pc/mupen64/ (local Mupen64 Plus checkout used for N64 reference footage; 8 MB of binaries). - Commit tools_pc/mtxtest.c, the standalone fast3d matrix-convention harness that HANDOFF/D72.3 docs reference as kept-for-reference. - Refresh PORTING.md: status was still 'scaffolding / building once implementation lands'; now reflects Phase 2 in progress and points at docs/HANDOFF.md for current session state.
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
Languages
C
92.9%
C++
2.8%
Python
1.8%
Assembly
1.2%
HTML
0.4%
Other
0.7%