James Dansereau 52ec6d837c M-28: D154 (WIP, unverified) — port bg.c room-geometry hit-test GBI parser
bgTestRayIntersectionInRoom (bg.c) is the D135 sibling flagged since M-23:
an unported N64 GBI parser walking the 16-byte PC room DL with raw
((u8*)gdl)[k] / ((u32*)gdl)[i] 8-byte-Gfx byte/word indexing. It runs on
every shot that resolves against background geometry (bgTestBulletHitBackground),
so it AVs the first time you shoot a wall or floor in a real playthrough --
invisible to the no-input level sweep.

Ported #ifdef PORT (N64 path kept verbatim under #else):
 - vtxoff / vtxbase / op read through the .dma view, matching the
   already-ported bgBuildRoomVtxBounds.
 - G_TRI1 vertex indices from (w1 >> 16/8/0) & 0xff, /10.
 - the 12 G_TRI4 index nibbles recovered from (u32)gdl->words.w0/.w1,
   each mapped from the N64 byte/halfword layout (table in the code
   comment; cross-checked twice).
 - both texturenum recoveries -> -1: the KSEG0 *(u16*)(w1-8) deref is not
   valid for the port's converted GDLs (same as D135); texnum only selects
   the bullet-impact decal/sound, parked with D77.

Build: green (ntsc-final). NOT VERIFIED -- a no-input GE_PCDUMP capture
never fires a bullet so it never enters this function; needs a firefight
into a wall on an idle machine. This session's box was too thrashed to get
a clean run (D153 driver-crash-under-load). Committed as WIP so the port
work isn't lost; next session: idle-machine wall-shoot test + -level_09
framediff, then mark verified.

§F/HANDOFF D154, PORT-LEARNINGS §B (D135 corollary).
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Goldeneye 007

NTSC-Status JP-Status PAL-Status

About this repository

This is a WIP decompilation of Goldeneye 007!

It builds the following ROMs:

  • ge007.u.z64 sha1: abe01e4aeb033b6c0836819f549c791b26cfde83
  • ge007.j.z64 sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174
  • ge007.e.z64 sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31

Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.

Documentation

  • Setup Guide: useful information about installing the necessary dependencies and how to use it
  • Structure Guide: learn more about the project structure of this repository
  • Style Guide: code style conventions if you want to contribute code
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