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5ea46fabc1b2c9a6da022fd22ab21baf11adbb2f
All ~235 translation units now compile and the target links under MSYS2 GCC 16 + CMake/Ninja (ninja ge007 -k 0: 236/236, zero errors). N64 build untouched; every src/ change is -DPORT-gated. Portability fixes (findings D7-D17 in docs/PCPortResearch.md section 11): - AI X-macro system: SWITCH() call sites activated to the author's hand-written byte-identical references under PORT; port/shim/ bondaicommands.h + bondconstants.h + CPPLib.h re-emit the IDO paste tricks (isSubroutine, file-record macros, generated CALL) GCC-clean. - 64-bit pointer-in-word initializers: monAnim jump targets now go through an index table resolved by the interpreter (chrai.h/propobj.c); UsetuplenZ.c credits pointer PORT-gated to 0. - IDO printf engine compiled for PC (xprintf/xlitob/xldtob) with a shadow xstdio.h resolving the _Printf prototype clash. - Host-libc gaps stubbed in port/: bcopy/bzero, __libm_qnan_f, tlbmanage*, g_ViXScales/YScales; chrObjRandom PRNG ported from .s. Asset data strategy (D16): single-file assets compiled for real (animation tables, fonts, textures, rareware logo); obseg per-file .c excluded (colliding file-local globals the N64 build isolates via per-ELF linking); 758 ROM-derived table symbols + ramrom_* + segment markers stubbed in port/src/assetstubs.c / n64stubs.c. fast3d is a no-op placeholder (port/src/gfxstub.c) until Phase 2 brings in the real software RSP. Binary not yet runnable end-to-end: ROM loading in romdata.c is still a TODO.
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
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