- level_sweep.sh: frames rendered then frozen with process alive ->
STALLED (froze at N/M frames) instead of a false PASS (the Silo
-level_20 fly-down / D117-D134 load case). Retried once like NO-FRAMES.
- input.c: Input.MouseRawInput=1 (default 0) sets SDL relative
system-scale + warp hints off in inputInit -> no OS pointer accel on aim.
- docs: M-26-QOL-REVIEW.md + HANDOFF section.