mirror of
https://github.com/jkdansereau/goldeneye-pc-port.git
synced 2026-10-23 15:52:42 +02:00
710d02f802e1b67e5bc1064ab61a058f2d65f824
- level_sweep.sh: frames rendered then frozen with process alive -> STALLED (froze at N/M frames) instead of a false PASS (the Silo -level_20 fly-down / D117-D134 load case). Retried once like NO-FRAMES. - input.c: Input.MouseRawInput=1 (default 0) sets SDL relative system-scale + warp hints off in inputInit -> no OS pointer accel on aim. - docs: M-26-QOL-REVIEW.md + HANDOFF section.
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
Languages
C
92.9%
C++
2.8%
Python
1.8%
Assembly
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