Files
goldeneye-pc-port/docs
James Dansereau 75641fb0b7 M-30: D154 re-audit — fix vtxoff, port bgTestBulletHitBackground G_SETTILE sibling, add GE_D154 diagnostic
Re-audited the M-28 bgTestRayIntersectionInRoom GBI-parser port (bg.c):

- G_TRI1 (w1>>16/8/0 & 0xff /10) and all 12 G_TRI4 nibble recoveries
  cross-checked twice against the N64 #else path and the raw BE-word bit
  layout -- both CORRECT, no change.
- BUG: vtxoff read gdl->dma.par & 0xf. The PC Gdma_le shim maps .par to
  bits 0-23 of word0 (packed length, 16-aligned) not the N64 byte-1
  params field at bits 16-23, so vtxoff was silently 0 -> wrong
  vtxbase[idx] for any G_VTX batch with v0 != 0. Now
  ((u32)gdl->words.w0 >> 16) & 0xf.
- Sibling ported: bgTestBulletHitBackground tail (post-hit G_SETTILE
  back-scan for tileformat/tilesize) was itself an unported raw
  ((u8*)gdl)[0]/[1] + 64-bit words.w0<<11>>30 parser over the same
  D85-widened 16-byte room DL. #ifdef PORT: opcode from bits 24-31,
  byte1 from bits 16-23, (u32)-forced 32-bit width for the tilesize
  shift. N64 path kept under #else.
- Diagnostic: GE_D154=1 logs the parsed cmd / vtx-index stream (call
  header + per-TRI1/TRI4 idx) for the first 64 invocations so the
  integrator/user can eyeball the parse. Verification is playtest-gated
  (shoot a wall/floor on an idle machine) -- the no-input level sweep
  never enters this function.

Build green (ntsc-final, 242/242). ABI/GBI-parse only, no game-logic
change. docs/PCPortResearch.md D154 + PORT-LEARNINGS §B updated.
2026-08-31 12:48:16 -04:00
..
2026-08-17 13:48:42 -04:00