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Static-only pass. (a) D73 scope gap DISPROVEN: src/libultra/gu/* and matrixmath.c are all endian-clean; the Rareware logo exercises the full gu pipeline front-end and renders correctly. D75 now splits into two independent bugs: - Bug 1 (Nintendo/GE logo transform, wallet/Bond-photo 180deg): the parked D114/D116 shared fast3d viewport/MP-matrix mirror. Not game code; static tracing banned per PORT-LEARNINGS D2. - Bug 2 (gun-barrel Bond + cast models entirely absent): category (b), independent of any transform. In-level skeletal models render via the identical joint path, so the discriminator is the front-end setup: render_pos pointed at a transient dynAllocate gfx arena (D115 MED #5) is the lead suspect and an in-scope #ifdef PORT fix candidate. docs only: PCPortResearch.md D75 ADDENDUM + index row; PORT-LEARNINGS section C (D73/gu scope now settled - stop re-auditing).