mirror of
https://github.com/jkdansereau/goldeneye-pc-port.git
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8ed411d3f1276aef98bd76dbbe196f699ad40a2c
- D70: GE_PCDUMP env-gated PPM frame dump (video.c + gfx_opengl.cpp); ppm/ gitignored - D71: per-source bswap of C-array texture sources in import_texture (the four rarewarelogo.c RGBA16 images are LE u32 arrays on PC -> pink/green logo) - D72: removed PD-inherited normal/lookat UV override; lookat_enabled defaults false (GE always uses authored tc[] UVs; N64 boots with RSP mem zeroed) - D72.3 OPEN: logo triangles still project off-screen; a flat dark-blue checkerboard triangle is rasterized instead - identity pending (GE_DBGUV/GE_DBGTALL env-gated traces added) - Docs: PCPortResearch.md F/D70-D72, HANDOFF refreshed, D71 log gated
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
Languages
C
92.9%
C++
2.8%
Python
1.8%
Assembly
1.2%
HTML
0.4%
Other
0.7%