James Dansereau 9c23e5bcb6 GE_SAVELOG: dump obj/prop/healthy per DESTROY_OBJECT alarm criterion
Run 2 crit dump: Dam obj 0 walk is correctly synced (type 23 START stride
4, then 4x type 25 DESTROY_OBJECT tags 0-3, stride 2) and ObjRefID reads
right (0,1,2,3). All 4 DESTROY criteria evaluate INCOMPLETE -> obj 0 not
complete -> objectiveIsAllComplete=0. Dam Agent obj A = 'Neutralize all
alarms' (4 ALARM-tagged boxes). Need to know if the alarms are (a) not
found, (b) found still-healthy because the player didn't shoot them, or
(c) found still-healthy after being shot = destruction-detection bug.
Added obj=/prop=/healthy= to the per-alarm SAVELOG line.
2026-08-31 09:58:08 -04:00
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2026-08-17 13:48:42 -04:00
2026-08-16 17:30:25 -04:00
2021-03-08 12:58:16 -06:00
2021-03-08 12:58:16 -06:00
2021-03-08 12:58:16 -06:00
2026-08-17 13:48:42 -04:00

Goldeneye 007

NTSC-Status JP-Status PAL-Status

About this repository

This is a WIP decompilation of Goldeneye 007!

It builds the following ROMs:

  • ge007.u.z64 sha1: abe01e4aeb033b6c0836819f549c791b26cfde83
  • ge007.j.z64 sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174
  • ge007.e.z64 sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31

Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.

Documentation

  • Setup Guide: useful information about installing the necessary dependencies and how to use it
  • Structure Guide: learn more about the project structure of this repository
  • Style Guide: code style conventions if you want to contribute code
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