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https://github.com/jkdansereau/goldeneye-pc-port.git
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9c23e5bcb60d8c7e9883a8154e40b1e4c8db5cfa
Run 2 crit dump: Dam obj 0 walk is correctly synced (type 23 START stride 4, then 4x type 25 DESTROY_OBJECT tags 0-3, stride 2) and ObjRefID reads right (0,1,2,3). All 4 DESTROY criteria evaluate INCOMPLETE -> obj 0 not complete -> objectiveIsAllComplete=0. Dam Agent obj A = 'Neutralize all alarms' (4 ALARM-tagged boxes). Need to know if the alarms are (a) not found, (b) found still-healthy because the player didn't shoot them, or (c) found still-healthy after being shot = destruction-detection bug. Added obj=/prop=/healthy= to the per-alarm SAVELOG line.
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
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