Files
goldeneye-pc-port/docs
James Dansereau b7280e5386 D954: at 90+ fps, props (guards, doors, objects, effects) follow the blended camera
In-between presents drew props at the tick's camera while rooms used the blended one, so props
jumped against the world whenever the camera moved (doors and guards flickering at 90 fps, never
at 60). The props' plain perspective now gets the room camera blend (P * R^-1 * Rb) from
bgLevelRender up to the first-person gun. Port layer only (gfx_pc.cpp, interpportal.c).
2026-10-13 22:09:22 -04:00
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