mirror of
https://github.com/jkdansereau/goldeneye-pc-port.git
synced 2026-10-24 00:02:45 +02:00
In-between presents drew props at the tick's camera while rooms used the blended one, so props jumped against the world whenever the camera moved (doors and guards flickering at 90 fps, never at 60). The props' plain perspective now gets the room camera blend (P * R^-1 * Rb) from bgLevelRender up to the first-person gun. Port layer only (gfx_pc.cpp, interpportal.c).