mirror of
https://github.com/jkdansereau/goldeneye-pc-port.git
synced 2026-10-23 15:52:42 +02:00
Docs media: ~29 s looping v0.5.0 gameplay montage (GIF, 400x226 @ 15 fps, 15.8 MB) replaces the README stills strip; split-screen still is now 2-player
This commit is contained in:
1 parent
10651a88d1
commit
5c43e69b23
5 files changed
+11
-10
No files matched your search
@@ -1,7 +1,7 @@
|
||||
# GoldenEye 007 PC Port — v<version>
|
||||
|
||||
<p align="center">
|
||||
<img src="https://github.com/jkdansereau/goldeneye-pc-port/raw/v<version>/docs/img/shots/feature-splitscreen.jpg" width="340" alt="3-player split-screen multiplayer in the port">
|
||||
<img src="https://github.com/jkdansereau/goldeneye-pc-port/raw/v<version>/docs/img/shots/feature-splitscreen.jpg" width="340" alt="2-player split-screen multiplayer in the port">
|
||||
<img src="https://github.com/jkdansereau/goldeneye-pc-port/raw/v<version>/docs/img/shots/feature-options.jpg" width="340" alt="The PC options menu: custom crosshair colour sliders">
|
||||
</p>
|
||||
|
||||
|
||||
@@ -36,12 +36,13 @@ project is as much a study of that process as it is a port. See
|
||||
[How it was made](#how-it-was-made).
|
||||
|
||||
<p align="center">
|
||||
<img src="docs/img/shots/feature-splitscreen.jpg" width="23%" alt="3-player split-screen multiplayer in the port">
|
||||
<img src="docs/img/shots/feature-options.jpg" width="23%" alt="The PC options menu: custom crosshair colour sliders">
|
||||
<img src="docs/img/shots/shot-01.jpg" width="23%" alt="Dam, rendered by the port">
|
||||
<img src="docs/img/shots/shot-21.jpg" width="23%" alt="Cradle, rendered by the port">
|
||||
<br><em>All in-engine, running in the port ·
|
||||
<a href="docs/index.md">12 level stills in the project index</a></em>
|
||||
<img src="docs/media/goldeneye-gh-preview.gif" width="64%"
|
||||
alt="~29 s gameplay montage from live v0.5.0 play sessions">
|
||||
<br><em>All in-engine, running in the port: a ~29 s montage from live
|
||||
v0.5.0 play sessions (the Facility intro, auto-aim in the Archives,
|
||||
the crosshair options and the Dam sniper rifle, Silo, a 2-player rocket kill,
|
||||
the Facility bathroom, the Dam ending) ·
|
||||
<a href="docs/index.md">14 stills in the project index</a></em>
|
||||
</p>
|
||||
|
||||
---
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 131 KiB After Width: | Height: | Size: 131 KiB |
+3
-3
@@ -134,11 +134,11 @@ how faithfully it tracks the N64 game, on [Fidelity status](fidelity.md).
|
||||
<span class="idx" id="vIdx">1 / 14</span>
|
||||
</div>
|
||||
<div class="vstage">
|
||||
<img id="vImg" src="img/shots/feature-splitscreen.jpg" alt="GoldenEye 007 PC port — 3-player split-screen multiplayer, in-engine capture">
|
||||
<img id="vImg" src="img/shots/feature-splitscreen.jpg" alt="GoldenEye 007 PC port — 2-player split-screen multiplayer, in-engine capture">
|
||||
<button class="vbtn prev" id="vPrev" aria-label="previous capture">‹</button>
|
||||
<button class="vbtn next" id="vNext" aria-label="next capture">›</button>
|
||||
</div>
|
||||
<div class="vcap"><span id="vCap">3-player split-screen — v0.5.0</span></div>
|
||||
<div class="vcap"><span id="vCap">2-player split-screen — v0.5.0</span></div>
|
||||
</div>
|
||||
|
||||
## Play it, or take it apart
|
||||
@@ -191,7 +191,7 @@ architecture, the N64→PC bug catalogue, and how the project is developed.
|
||||
// console-viewer carousel: one media slot, cycle the captures. Vanilla JS.
|
||||
(function () {
|
||||
var slides = [
|
||||
{ src:"img/shots/feature-splitscreen.jpg", cap:"3-player split-screen — v0.5.0" },
|
||||
{ src:"img/shots/feature-splitscreen.jpg", cap:"2-player split-screen — v0.5.0" },
|
||||
{ src:"img/shots/feature-options.jpg", cap:"PC options menu, custom crosshair colour — v0.5.0" },
|
||||
{ src:"img/shots/shot-01.jpg", cap:"Dam — v0.5.0 intro attract, 4K" },
|
||||
{ src:"img/shots/shot-03.jpg", cap:"Runway — v0.5.0 intro attract, 4K" },
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 16 MiB |
Reference in new issue
Block a user