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Public-copy language pass, homepage restructure and Documentation rename, 404 page, dead-anchor and permalink fixes, release-gate sign-off, and the pre-release review fixes of the 2026-10-05 batch (probe-doc drift, build-path hygiene, verify.sh and capture safety). Refs: D533 D534
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title, description, date, modified_time
| title | description | date | modified_time |
|---|---|---|---|
| Documentation | The technical documentation for the GoldenEye 007 PC port; the architecture, the N64-to-PC bug catalogue, and how the project is developed. | 2026-10-05 | 2026-10-05 |
Documentation
The technical documentation for the port: the architecture and how the project is developed. (Building and running from source live on the separate Building page.)
Architecture
- Internals — the architecture: the software RSP, the port layer, the asset pipeline, and the phased plan. The single reference for what the port is and how it's put together.
- Porting notes — the catalogue of N64→PC bugs: the recurring classes of defect and the ground-truth pattern each fix follows.
Development
- Development process — the investigation workflow: task budgets, file partitioning, the finding-log discipline, and the rules for what counts as a diagnosis versus a change.
- Agentic development — the case study: how the two-AI-agent setup ran, its timeline and numbers, and an honest read on what did and didn't work.
- Security status — what the release packages install (and don't): no networking, no telemetry, no ROM, no system writes.
- Fidelity status — how faithfully the port reproduces the N64 game's logic, and what was audited to back that claim.