Files
goldeneye-pc-port/assets/obseg/brief/UbriefsevbunkerZ.c
T

23 lines
1.3 KiB
C

#include "Ubrief.h"
struct BriefStruct UbriefsevbunkerZ = {
{ /* Mission Briefing */
getStringID(LSEV, 0), /* Background */
getStringID(LSEV, 1), /* M Briefing */
getStringID(LSEV, 2), /* Q Branch */
getStringID(LSEV, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{getStringID(LSEV, 4), DIFFICULTY_SECRET}, /* Disrupt all surveillance equipment */
{getStringID(LSEV, 5), DIFFICULTY_AGENT}, /* Copy Goldeneye key and leave original */
{getStringID(LSEV, 6), DIFFICULTY_00}, /* Get personnel to activate computer */
{getStringID(LSEV, 7), DIFFICULTY_00}, /* Download data from computer */
{getStringID(LSEV, 8), DIFFICULTY_AGENT}, /* Photograph main video screen */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0} /* Not assigned */
}
};