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goldeneye-pc-port/assets/obseg/brief/UbriefstatueZ.c
T

23 lines
1.2 KiB
C

#include "Ubrief.h"
struct BriefStruct UbriefstatueZ = {
{ /* Mission Briefing */
getStringID(LSTAT, 0), /* Background */
getStringID(LSTAT, 1), /* M Briefing */
getStringID(LSTAT, 2), /* Q Branch */
getStringID(LSTAT, 3) /* Moneypenny */
},
{ /* Objectives (Text and Difficult) */
{getStringID(LSTAT, 4), DIFFICULTY_AGENT}, /* Contact Valentin */
{getStringID(LSTAT, 5), DIFFICULTY_AGENT}, /* Confront and unmask Janus */
{getStringID(LSTAT, 6), DIFFICULTY_AGENT}, /* Locate helicopter */
{getStringID(LSTAT, 7), DIFFICULTY_AGENT}, /* Rescue Natalya */
{getStringID(LSTAT, 8), DIFFICULTY_AGENT}, /* Find flight recorder */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0}, /* Not assigned */
{0, 0} /* Not assigned */
}
};