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https://github.com/jkdansereau/goldeneye-pc-port.git
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- main.c: atexit(portAtExit) = videoSaveWindowState() + configSave(), fires on clean exit(0) (SDL_QUIT/ESC/close); abort() paths skip it. - video.c: new [Window] ini section (Width/Height/X/Y/Maximized); sentinels (0 / -1) reproduce native-size + centered. videoSaveWindowState() snapshots live geometry via the SDL2 wapi backend. Video.Fullscreen now round-trips. - main.c: --version / --help (-h) before crashInit — build id, usage, 21-level -level_XX table. - Verified: -level_09/-level_20 crash-free 6/6 frames, ge007.ini gains populated [Window] block on exit.
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
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