James Dansereau db1834ca9b M-26: [A/E] atexit config+window persistence, --help/--version
- main.c: atexit(portAtExit) = videoSaveWindowState() + configSave(),
  fires on clean exit(0) (SDL_QUIT/ESC/close); abort() paths skip it.
- video.c: new [Window] ini section (Width/Height/X/Y/Maximized);
  sentinels (0 / -1) reproduce native-size + centered. videoSaveWindowState()
  snapshots live geometry via the SDL2 wapi backend. Video.Fullscreen
  now round-trips.
- main.c: --version / --help (-h) before crashInit — build id, usage,
  21-level -level_XX table.
- Verified: -level_09/-level_20 crash-free 6/6 frames, ge007.ini gains
  populated [Window] block on exit.
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Goldeneye 007

NTSC-Status JP-Status PAL-Status

About this repository

This is a WIP decompilation of Goldeneye 007!

It builds the following ROMs:

  • ge007.u.z64 sha1: abe01e4aeb033b6c0836819f549c791b26cfde83
  • ge007.j.z64 sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174
  • ge007.e.z64 sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31

Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.

Documentation

  • Setup Guide: useful information about installing the necessary dependencies and how to use it
  • Structure Guide: learn more about the project structure of this repository
  • Style Guide: code style conventions if you want to contribute code
Languages
C 92.9%
C++ 2.8%
Python 1.8%
Assembly 1.2%
HTML 0.4%
Other 0.7%