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The propDefs stream is a flat s32[]; each record's serialized N64 word count is fixed across all 21 levels (verified: the getools C sources tile every propDefs region byte-for-byte against the ROM). Every pointer member is 0 in the file, so records containing pointers grow 4->8B per pointer on PC. d88_propdefs.py rewrites each record to its native PC struct layout: header word (u16+u8+u8) and _mkword half-pairs swapped independently, scalars bswap32'd, pointer slots widened to 8 zero bytes, runtime areas zero-filled. d88_layoutprobe.c (expanded) is the compiler-verified sizeof/offsetof source for PROPDEF_PC_BYTES. Converts + walk-verifies all 21 levels clean.
Goldeneye 007
About this repository
This is a WIP decompilation of Goldeneye 007!
It builds the following ROMs:
- ge007.u.z64
sha1: abe01e4aeb033b6c0836819f549c791b26cfde83 - ge007.j.z64
sha1: 2a5dade32f7fad6c73c659d2026994632c1b3174 - ge007.e.z64
sha1: 167c3c433dec1f1eb921736f7d53fac8cb45ee31
Note: This repository does not include all assets necessary for compiling the ROMs. A prior copy of the game is required to extract the assets.
Documentation
- Setup Guide: useful information about installing the necessary dependencies and how to use it
- Structure Guide: learn more about the project structure of this repository
- Style Guide: code style conventions if you want to contribute code
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