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goldeneye-pc-port/docs/saves.md
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James Dansereau 1d15e5695a v0.5.0 final pass: AI and Deck fixes (D565-D567), docs and site refresh
Fixes:
- D565: AI awareness no longer follows two player render settings. Fog
  distance is floored at 100 (below it the shortened clip hid guards from
  AI on-screen checks); the D466 gameplay fog cull is rescaled to the game's
  own FOV (identity at defaults).
- D566: Steam Deck Game Mode no longer shows the on-screen keyboard at
  launch (SDL text input stopped; screen-keyboard hint off).
- D567: opening PC Options from the front end with a pad no longer drags
  the game's crosshair to the top-left corner.

Docs and site:
- README News/Status/Features/controls brought up to date; the unpublished
  v0.4.1 work is folded into v0.5.0 everywhere; stats to v0.5.0.
- Release notes reordered: player-facing highlights first, finding labels
  and verification at the bottom.
- Site status rewritten; favicon is now the exe icon (make_icon.py writes
  docs/favicon.ico).
- ROADMAP: AI review results, update-check follow-up, stale rows closed.

Verified: Windows + Linux builds; Windows pixel gate Surface 1 PASS;
Deck build deployed for the maintainer's Game Mode checks.
2026-10-06 21:06:48 -04:00

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Markdown

---
title: Saves
description: How the GoldenEye 007 PC port backs the N64's EEPROM save with a plain file you can back up.
date: '2026-10-05'
modified_time: '2026-10-05'
---
## Saves
GoldenEye's N64 save is **EEPROM-based** — the controller's EEPROM
(`osEeprom*`), not a Memory Pak. The port backs it with a **plain file**,
`data/ge007.eep` next to the executable, so your progress is a file you can
copy to back it up (or move to another machine).
A few details:
- The **PFS / Memory-Pak and motor (Rumble Pak) code** is only for accessory
detection and is stubbed to report "no accessory," so the game proceeds
without a Memory Pak.
- **Emulator saves load directly** — an emulator-format `ge007.eep` placed
in `data/` is converted on first launch, so a Project64, mupen or 1964
save continues in the port (see the README's *Using an emulator save*).
- The save's **checksum is part of the file format**. The PRNG/CRC the save
depends on is kept byte-stable, because changing it would silently
invalidate existing saves — a porting-notes finding (D9).
- `-fresh` (a launch option) wipes the save and settings for a clean-slate run.
*More: [internals](internals.md) §7; the checksum finding is
[porting notes](porting-notes.md) D9.*