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https://github.com/perfect-dark-pc-port/perfect_dark.git
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@@ -156,7 +156,7 @@ void inputSetDefaultKeyBinds(void)
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};
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static const u32 joybinds[][2] = {
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{ CK_B, SDL_CONTROLLER_BUTTON_A },
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{ CK_A, SDL_CONTROLLER_BUTTON_A },
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{ CK_X, SDL_CONTROLLER_BUTTON_X },
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{ CK_Y, SDL_CONTROLLER_BUTTON_Y },
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{ CK_DPAD_L, SDL_CONTROLLER_BUTTON_B, },
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@@ -4624,11 +4624,11 @@ void menuProcessInput(void)
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if (buttonsnow & BUTTON_RADIAL) {
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inputs.select = 1;
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}
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// this will naturally feel nice w/ a switch layout
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// with the default mapping for weapon-back
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if (buttonsnow & BUTTON_WPNBACK) {
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inputs.select = 1;
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inputs.back = 1;
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}
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#endif
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if (buttonsnow & B_BUTTON) {
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inputs.back = 1;
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