Merge pull request #577 from jonaeru/mp-random-weapon-filter

Add "Select Random Weapons" mp menu
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fgsfds authored and GitHub committed 2025-02-22 11:16:56 +01:00
commit 176b4282fc
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@@ -556,6 +556,9 @@ extern s32 g_MusicDisableMpDeath;
extern s32 g_BgunGeMuzzleFlashes;
extern s32 g_FileAutoSelect;
extern u8 g_MpWeaponSetRandomFilters[NUM_MPWEAPONS];
extern s32 g_MpWeaponRandomFilterNum;
#define PLAYER_EXTCFG() g_PlayerExtCfg[g_Vars.currentplayerstats->mpindex & 3]
#define PLAYER_DEFAULT_FOV (PLAYER_EXTCFG().fovy)
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@@ -34,6 +34,9 @@ s32 func0f189058(bool full);
s32 func0f189088(void);
char *mpGetWeaponSetName(s32 arg0);
void func0f18913c(void);
#ifndef PLATFORM_N64
void mpSetRandomWeapons(u8 weapons[]);
#endif
void mpApplyWeaponSet(void);
void mpSetWeaponSet(s32 weaponsetnum);
void func0f1895e8(void);