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Merge pull request #577 from jonaeru/mp-random-weapon-filter
Add "Select Random Weapons" mp menu
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@@ -556,6 +556,9 @@ extern s32 g_MusicDisableMpDeath;
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extern s32 g_BgunGeMuzzleFlashes;
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extern s32 g_FileAutoSelect;
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extern u8 g_MpWeaponSetRandomFilters[NUM_MPWEAPONS];
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extern s32 g_MpWeaponRandomFilterNum;
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#define PLAYER_EXTCFG() g_PlayerExtCfg[g_Vars.currentplayerstats->mpindex & 3]
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#define PLAYER_DEFAULT_FOV (PLAYER_EXTCFG().fovy)
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@@ -34,6 +34,9 @@ s32 func0f189058(bool full);
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s32 func0f189088(void);
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char *mpGetWeaponSetName(s32 arg0);
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void func0f18913c(void);
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#ifndef PLATFORM_N64
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void mpSetRandomWeapons(u8 weapons[]);
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#endif
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void mpApplyWeaponSet(void);
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void mpSetWeaponSet(s32 weaponsetnum);
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void func0f1895e8(void);
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