fix "Select Random Weapons" mp menu, optionindex

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Jonaeru committed 2025-02-10 22:39:10 +09:00
1 parent 5cd436e848
commit c0aa42759c
1 file changed
+1 -1
+1 -1
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@@ -1187,7 +1187,7 @@ void mpSetRandomWeapons(u8 weapons[])
}
if (index == 0) {
weapons[0] = MPWEAPON_NONE;
weapons[0] = 0; // optionindex (shifted by unlocked weapons, but usually 0 is "Nothing")
g_MpWeaponRandomFilterNum = 1;
} else {
g_MpWeaponRandomFilterNum = index;