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https://github.com/perfect-dark-pc-port/perfect_dark.git
synced 2026-10-23 15:52:41 +02:00
Merge branch 'port' of https://github.com/fgsfdsfgs/perfect_dark into port-net
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26c24d62aa
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-5
@@ -2848,7 +2848,7 @@ struct weapon invitem_rocketlauncher = {
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L_GUN_027, // name
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L_GUN_149, // manufacturer
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L_GUN_175, // description
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WEAPONFLAG_AICANUSE | WEAPONFLAG_DUALFLIP | WEAPONFLAG_00000040 | WEAPONFLAG_TRACKTIMEUSED | WEAPONFLAG_00002000 | WEAPONFLAG_00004000 | WEAPONFLAG_HASHANDS | WEAPONFLAG_AIMTRACK,
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WEAPONFLAG_AICANUSE | WEAPONFLAG_00000040 | WEAPONFLAG_TRACKTIMEUSED | WEAPONFLAG_00002000 | WEAPONFLAG_00004000 | WEAPONFLAG_HASHANDS | WEAPONFLAG_AIMTRACK,
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};
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struct guncmd invanim_slayer_shoot[] = {
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@@ -3083,7 +3083,7 @@ struct weapon invitem_devastator = {
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L_GUN_028, // name
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L_GUN_149, // manufacturer
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L_GUN_176, // description
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WEAPONFLAG_AICANUSE | WEAPONFLAG_DUALFLIP | WEAPONFLAG_00000040 | WEAPONFLAG_TRACKTIMEUSED | WEAPONFLAG_00002000 | WEAPONFLAG_00004000 | WEAPONFLAG_HASHANDS,
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WEAPONFLAG_AICANUSE | WEAPONFLAG_00000040 | WEAPONFLAG_TRACKTIMEUSED | WEAPONFLAG_00002000 | WEAPONFLAG_00004000 | WEAPONFLAG_HASHANDS,
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};
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struct weaponfunc invfunc_mine_threatdetector = {
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@@ -3476,7 +3476,7 @@ struct weapon invitem_grenade = {
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L_GUN_036, // name
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L_GUN_000, // manufacturer
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L_GUN_183, // description
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WEAPONFLAG_THROWABLE | WEAPONFLAG_00000004 | WEAPONFLAG_ONEHANDED | WEAPONFLAG_AICANUSE | WEAPONFLAG_DUALFLIP | WEAPONFLAG_00000040 | WEAPONFLAG_TRACKTIMEUSED | WEAPONFLAG_00000400 | WEAPONFLAG_00002000 | WEAPONFLAG_00008000 | WEAPONFLAG_HASHANDS,
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WEAPONFLAG_THROWABLE | WEAPONFLAG_00000004 | WEAPONFLAG_ONEHANDED | WEAPONFLAG_AICANUSE | WEAPONFLAG_00000040 | WEAPONFLAG_TRACKTIMEUSED | WEAPONFLAG_00000400 | WEAPONFLAG_00002000 | WEAPONFLAG_00008000 | WEAPONFLAG_HASHANDS,
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};
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struct weaponfunc_throw invfunc_nbomb_throw = {
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@@ -3537,7 +3537,7 @@ struct weapon invitem_nbomb = {
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L_GUN_037, // name
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L_GUN_000, // manufacturer
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L_GUN_184, // description
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WEAPONFLAG_THROWABLE | WEAPONFLAG_00000004 | WEAPONFLAG_ONEHANDED | WEAPONFLAG_AICANUSE | WEAPONFLAG_DUALFLIP | WEAPONFLAG_00000040 | WEAPONFLAG_TRACKTIMEUSED | WEAPONFLAG_00000400 | WEAPONFLAG_00002000 | WEAPONFLAG_00008000 | WEAPONFLAG_HASHANDS | WEAPONFLAG_DETERMINER_S_AN | WEAPONFLAG_DETERMINER_F_AN,
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WEAPONFLAG_THROWABLE | WEAPONFLAG_00000004 | WEAPONFLAG_ONEHANDED | WEAPONFLAG_AICANUSE | WEAPONFLAG_00000040 | WEAPONFLAG_TRACKTIMEUSED | WEAPONFLAG_00000400 | WEAPONFLAG_00002000 | WEAPONFLAG_00008000 | WEAPONFLAG_HASHANDS | WEAPONFLAG_DETERMINER_S_AN | WEAPONFLAG_DETERMINER_F_AN,
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};
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struct gunviscmd gunviscmds_farsight[] = {
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@@ -6131,7 +6131,7 @@ struct weapon invitem_rocketlauncher_34 = {
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L_GUN_027, // name
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L_GUN_000, // manufacturer
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L_GUN_000, // description
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WEAPONFLAG_AICANUSE | WEAPONFLAG_DUALFLIP | WEAPONFLAG_00000040 | WEAPONFLAG_00002000 | WEAPONFLAG_00004000 | WEAPONFLAG_HASHANDS | WEAPONFLAG_AIMTRACK,
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WEAPONFLAG_AICANUSE | WEAPONFLAG_00000040 | WEAPONFLAG_00002000 | WEAPONFLAG_00004000 | WEAPONFLAG_HASHANDS | WEAPONFLAG_AIMTRACK,
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};
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struct guncmd invanim_tester_shoot[] = {
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+7
-6
@@ -31,7 +31,8 @@
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#define PXTOBYTES(val) ((val) * 2)
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#ifndef PLATFORM_N64
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static s32 g_MenuBlurFb = 0;
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static s32 g_MenuBlurFb = -1;
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static s32 g_MenuScreenFb = -1;
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static bool g_MenuBlurDone = false;
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#endif
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@@ -124,8 +125,9 @@ void menugfxCreateBlur(void)
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g_ScaleX = 1;
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#else
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if (g_MenuBlurFb == 0) {
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if (g_MenuBlurFb < 0) {
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g_MenuBlurFb = videoCreateFramebuffer(BLURIMG_WIDTH, BLURIMG_HEIGHT, true, false);
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g_MenuScreenFb = videoCreateFramebuffer(0, 0, false, true);
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}
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// copy full viewport and downscale to 40x30
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videoCopyFramebuffer(g_MenuBlurFb, 0, -1, -1);
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@@ -151,14 +153,13 @@ Gfx *menugfxRenderBgBlur(Gfx *gdl, u32 colour, s16 arg2, s16 arg3)
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#ifndef PLATFORM_N64
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width = viGetWidth();
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height = viGetHeight();
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if (g_MenuBlurFb && !g_MenuBlurDone) {
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if (g_MenuBlurFb >= 0 && !g_MenuBlurDone) {
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// blit the small blur texture onto a screen-sized framebuffer while blurring it
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g_MenuBlurDone = true;
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g_BlurFbDirty = true;
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gdl = bviewPrepareStaticRgba16(gdl, 0xffffffff, 0xff);
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gDPSetTextureFilter(gdl++, G_TF_BLUR_EXT);
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gDPSetFramebufferTextureEXT(gdl++, G_IM_FMT_RGBA, G_IM_SIZ_16b, BLURIMG_WIDTH, g_MenuBlurFb);
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gDPSetFramebufferTargetEXT(gdl++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, g_BlurFb);
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gDPSetFramebufferTargetEXT(gdl++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, g_MenuScreenFb);
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gSPImageRectangleEXT(gdl++, 0, 0, 0, 0, width << 2, height << 2, BLURIMG_WIDTH, BLURIMG_HEIGHT, 0, BLURIMG_WIDTH, BLURIMG_HEIGHT);
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gDPSetFramebufferTargetEXT(gdl++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, 0);
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gDPSetFramebufferTextureEXT(gdl++, G_IM_FMT_RGBA, G_IM_SIZ_16b, BLURIMG_WIDTH, 0);
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@@ -177,7 +178,7 @@ Gfx *menugfxRenderBgBlur(Gfx *gdl, u32 colour, s16 arg2, s16 arg3)
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#ifndef PLATFORM_N64
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// LoadTextureBlock will set up the sizes, but we'll use the framebuffer instead of g_BlurBuffer
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gDPSetFramebufferTextureEXT(gdl++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, g_BlurFb);
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gDPSetFramebufferTextureEXT(gdl++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, g_MenuScreenFb);
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#endif
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gDPPipeSync(gdl++);
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