Rename stage1 to pd and make build output less noisy

This commit is contained in:
Ryan Dwyer committed 2020-02-09 20:06:57 +10:00
1 parent c4d4878323
commit 364df143dc
4 files changed
+36 -36

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+28 -28
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@@ -106,7 +106,7 @@ default: all
# Audio files
$(B_DIR)/files/A%M: $(E_DIR)/files/A%M
mkdir -p $(B_DIR)/files
@mkdir -p $(B_DIR)/files
cp $< $@
audio: $(ASSET_AUDIO_FILES)
@@ -115,7 +115,7 @@ audio: $(ASSET_AUDIO_FILES)
# BG seg files
$(B_DIR)/files/bgdata/bg_%.seg: $(E_DIR)/files/bgdata/bg_%.seg
mkdir -p $(B_DIR)/files/bgdata
@mkdir -p $(B_DIR)/files/bgdata
cp $< $@
bgsegs: $(ASSET_BG_SEG_FILES)
@@ -124,7 +124,7 @@ bgsegs: $(ASSET_BG_SEG_FILES)
# BG pad files
$(B_DIR)/files/bgdata/bg_%_padsZ: $(E_DIR)/files/bgdata/bg_%_padsZ
mkdir -p $(B_DIR)/files/bgdata
@mkdir -p $(B_DIR)/files/bgdata
cp $< $@
pads: $(ASSET_BG_PADS_FILES)
@@ -136,7 +136,7 @@ src/files/bgdata/bg_%_tiles.o: src/files/bgdata/bg_%_tiles.s
$(TOOLCHAIN)-as -march=vr4300 -mabi=32 -I src/include -EB -o $@ $<
$(B_DIR)/files/bgdata/bg_%_tiles.elf: src/files/bgdata/bg_%_tiles.o
mkdir -p $(B_DIR)/files/bgdata
@mkdir -p $(B_DIR)/files/bgdata
cp $< build/zero.tmp.o
$(TOOLCHAIN)-ld -T ld/zero.ld -o $@
rm -f build/zero.tmp.o
@@ -147,7 +147,7 @@ tiles: $(ASSET_BG_TILES_FILES)
# Chr files
$(B_DIR)/files/C%Z: $(E_DIR)/files/C%Z
mkdir -p $(B_DIR)/files
@mkdir -p $(B_DIR)/files
cp $< $@
chrs: $(ASSET_CHR_FILES)
@@ -156,7 +156,7 @@ chrs: $(ASSET_CHR_FILES)
# Gun files
$(B_DIR)/files/G%Z: $(E_DIR)/files/G%Z
mkdir -p $(B_DIR)/files
@mkdir -p $(B_DIR)/files
cp $< $@
guns: $(ASSET_GUN_FILES)
@@ -165,7 +165,7 @@ guns: $(ASSET_GUN_FILES)
# Lang files
$(B_DIR)/files/L%.elf: src/files/lang/%.o
mkdir -p $(B_DIR)/files/lang
@mkdir -p $(B_DIR)/files/lang
cp $< build/zero.tmp.o
$(TOOLCHAIN)-ld -T ld/zero.ld -o $@
rm -f build/zero.tmp.o
@@ -185,7 +185,7 @@ lang: $(ASSET_LANG_FILES)
# OB seg files
$(B_DIR)/files/ob/ob_mid.seg:
mkdir -p $(B_DIR)/files/ob
@mkdir -p $(B_DIR)/files/ob
> $@
obseg: $(ASSET_OB_SEG_FILES)
@@ -194,7 +194,7 @@ obseg: $(ASSET_OB_SEG_FILES)
# Prop files
$(B_DIR)/files/P%Z: $(E_DIR)/files/P%Z
mkdir -p $(B_DIR)/files
@mkdir -p $(B_DIR)/files
cp $< $@
props: $(ASSET_PROP_FILES)
@@ -203,7 +203,7 @@ props: $(ASSET_PROP_FILES)
# Stage setup files
$(B_DIR)/files/U%.elf: src/files/setup/%.o
mkdir -p $(B_DIR)/files/setup
@mkdir -p $(B_DIR)/files/setup
cp $< build/zero.tmp.o
$(TOOLCHAIN)-ld -T ld/zero.ld -o $@
rm -f build/zero.tmp.o
@@ -213,8 +213,8 @@ stagesetup: $(ASSET_SPSETUP_FILES) $(ASSET_MPSETUP_FILES)
################################################################################
# Boot
$(B_DIR)/ucode/boot.bin: $(B_DIR)/stage1.bin
mkdir -p $(B_DIR)/ucode
$(B_DIR)/ucode/boot.bin: $(B_DIR)/pd.bin
@mkdir -p $(B_DIR)/ucode
B_DIR=$(B_DIR) tools/extract-segment boot
boot: $(B_DIR)/ucode/boot.bin
@@ -222,8 +222,8 @@ boot: $(B_DIR)/ucode/boot.bin
################################################################################
# Library
$(B_DIR)/ucode/library.bin: $(B_DIR)/stage1.bin
mkdir -p $(B_DIR)/ucode
$(B_DIR)/ucode/library.bin: $(B_DIR)/pd.bin
@mkdir -p $(B_DIR)/ucode
B_DIR=$(B_DIR) tools/extract-segment library
library: $(B_DIR)/ucode/library.bin
@@ -231,8 +231,8 @@ library: $(B_DIR)/ucode/library.bin
################################################################################
# Game data file
$(B_DIR)/ucode/gamedata.bin: $(B_DIR)/stage1.bin
mkdir -p $(B_DIR)/ucode
$(B_DIR)/ucode/gamedata.bin: $(B_DIR)/pd.bin
@mkdir -p $(B_DIR)/ucode
B_DIR=$(B_DIR) tools/extract-segment gamedata
setup: $(B_DIR)/ucode/gamedata.bin
@@ -240,8 +240,8 @@ setup: $(B_DIR)/ucode/gamedata.bin
################################################################################
# Inflate
$(B_DIR)/ucode/inflate.bin: $(B_DIR)/stage1.bin
mkdir -p $(B_DIR)/ucode
$(B_DIR)/ucode/inflate.bin: $(B_DIR)/pd.bin
@mkdir -p $(B_DIR)/ucode
B_DIR=$(B_DIR) tools/extract-segment inflate
inflate: $(B_DIR)/ucode/inflate.bin
@@ -249,8 +249,8 @@ inflate: $(B_DIR)/ucode/inflate.bin
################################################################################
# Main game
$(B_DIR)/ucode/game.bin: $(B_DIR)/stage1.bin
mkdir -p $(B_DIR)/ucode
$(B_DIR)/ucode/game.bin: $(B_DIR)/pd.bin
@mkdir -p $(B_DIR)/ucode
B_DIR=$(B_DIR) tools/extract-segment game
game: $(B_DIR)/ucode/game.bin
@@ -258,8 +258,8 @@ game: $(B_DIR)/ucode/game.bin
################################################################################
# gVars
$(B_DIR)/ucode/gvars.bin: $(B_DIR)/stage1.bin
mkdir -p $(B_DIR)/ucode
$(B_DIR)/ucode/gvars.bin: $(B_DIR)/pd.bin
@mkdir -p $(B_DIR)/ucode
B_DIR=$(B_DIR) tools/extract-segment gvars
gvars: $(B_DIR)/ucode/gvars.bin
@@ -292,7 +292,7 @@ $(B_DIR)/files/%Z: $(B_DIR)/files/%.bin
tools/rarezip $< > $@
$(B_DIR)/ucode/filenames.elf: src/filenames.o
mkdir -p $(B_DIR)/ucode
@mkdir -p $(B_DIR)/ucode
cp $< build/zero.tmp.o
$(TOOLCHAIN)-ld -T ld/zero.ld -o $@
rm -f build/zero.tmp.o
@@ -300,12 +300,12 @@ $(B_DIR)/ucode/filenames.elf: src/filenames.o
$(B_DIR)/ucode/filenames.bin: $(B_DIR)/ucode/filenames.elf
$(TOOLCHAIN)-objcopy $< $@ -O binary
$(B_DIR)/stage1.elf: $(O_FILES) $(ASSET_O_FILES) ld/stage1.ld
cpp -P ld/stage1.ld -o $(B_DIR)/stage1.ld
$(TOOLCHAIN)-ld -T $(B_DIR)/stage1.ld --print-map -o $@ > $(B_DIR)/stage1.map
$(B_DIR)/pd.elf: $(O_FILES) $(ASSET_O_FILES) ld/pd.ld
cpp -P ld/pd.ld -o $(B_DIR)/pd.ld
$(TOOLCHAIN)-ld -T $(B_DIR)/pd.ld --print-map -o $@ > $(B_DIR)/pd.map
$(B_DIR)/stage1.bin: $(B_DIR)/stage1.elf
mkdir -p $(B_DIR)/ucode
$(B_DIR)/pd.bin: $(B_DIR)/pd.elf
@mkdir -p $(B_DIR)/ucode
$(TOOLCHAIN)-objcopy $< $@ -O binary
all: $(UCODE_BIN_FILES) $(ASSET_O_FILES)
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File renamed without changes.
+4 -4
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@@ -98,7 +98,7 @@ def write_files(fd):
start = getlinkervariable('_filesSegmentRomStart')
end = getlinkervariable('_filesSegmentRomEnd')
write_binary(fd, 0xed83a0, getfromstage1rom(start, end - start))
write_binary(fd, 0xed83a0, getfromldbin(start, end - start))
def get_filenames():
return getfilecontents('build/ntsc-final/ucode/filenames.bin')
@@ -119,8 +119,8 @@ def getfrombaserom(offset, len):
fd.close()
return binary
def getfromstage1rom(offset, len):
fd = open('build/ntsc-final/stage1.bin', 'rb')
def getfromldbin(offset, len):
fd = open('build/ntsc-final/pd.bin', 'rb')
fd.seek(offset)
binary = fd.read(len)
fd.close()
@@ -135,7 +135,7 @@ def getlinkervariable(varname):
else:
cmd = 'mips64-elf-objdump'
objdump = subprocess.check_output([cmd, 'build/ntsc-final/stage1.elf', '-t']).decode('utf-8')
objdump = subprocess.check_output([cmd, 'build/ntsc-final/pd.elf', '-t']).decode('utf-8')
matches = re.findall(r'^([0-9a-f]+) .*? %s$' % varname, objdump, re.MULTILINE)
return int(matches[0], 16)
+4 -4
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@@ -1,11 +1,11 @@
#!/bin/bash
# Extracts a segment from the stage1 binary which has been built from source.
# Extracts a segment from the binary that was produced by ld.
segment=$1
pos=$(grep "^\.$segment " $B_DIR/stage1.map | awk '{print $6}')
len=$(grep "^\.$segment " $B_DIR/stage1.map | awk '{print $3}')
pos=$(grep "^\.$segment " $B_DIR/pd.map | awk '{print $6}')
len=$(grep "^\.$segment " $B_DIR/pd.map | awk '{print $3}')
dd if=$B_DIR/stage1.bin of=$B_DIR/ucode/$segment.bin skip=$(($pos)) iflag=skip_bytes bs=$(($len)) count=1
dd if=$B_DIR/pd.bin of=$B_DIR/ucode/$segment.bin skip=$(($pos)) iflag=skip_bytes bs=$(($len)) count=1 status=none