mirror of
https://github.com/perfect-dark-pc-port/perfect_dark.git
synced 2026-10-23 15:52:41 +02:00
port: add exclusive fullscreen and hidpi settings
for now config only exclusive fullscreen uses DefaultWidth/DefaultHeight for resolution hidpi defaults to off
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95b43b3f7b
commit
4bd314f60b
5 files changed
+103
-27
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@@ -20,6 +20,12 @@ struct GfxDimensions {
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float aspect_ratio;
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};
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struct GfxInitSettings {
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struct GfxWindowManagerAPI *wapi;
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struct GfxRenderingAPI *rapi;
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struct GfxWindowInitSettings window_settings;
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};
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extern struct GfxDimensions gfx_current_window_dimensions; // The dimensions of the window
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extern struct GfxDimensions
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gfx_current_dimensions; // The dimensions of the draw area the game draws to, before scaling (if applicable)
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@@ -30,9 +36,7 @@ extern struct XYWidthHeight gfx_current_native_viewport; // The internal/native
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extern float gfx_current_native_aspect; // The aspect ratio of the above mode
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extern bool gfx_framebuffers_enabled;
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void gfx_init(struct GfxWindowManagerAPI* wapi, struct GfxRenderingAPI* rapi, const char* game_name,
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bool start_in_fullscreen, bool start_maximized, uint32_t width, uint32_t height,
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uint32_t posX, uint32_t posY);
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void gfx_init(const struct GfxInitSettings *settings);
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void gfx_destroy(void);
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struct GfxRenderingAPI* gfx_get_current_rendering_api(void);
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void gfx_start_frame(void);
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@@ -2520,16 +2520,15 @@ extern "C" void gfx_get_dimensions(uint32_t* width, uint32_t* height, int32_t* p
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gfx_wapi->get_dimensions(width, height, posX, posY);
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}
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extern "C" void gfx_init(struct GfxWindowManagerAPI* wapi, struct GfxRenderingAPI* rapi, const char* game_name,
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bool start_in_fullscreen, bool start_maximized, uint32_t width, uint32_t height, uint32_t posX, uint32_t posY) {
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gfx_wapi = wapi;
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gfx_rapi = rapi;
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gfx_wapi->init(game_name, rapi->get_name(), start_in_fullscreen, start_maximized, width, height, posX, posY);
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extern "C" void gfx_init(const GfxInitSettings *settings) {
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gfx_wapi = settings->wapi;
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gfx_rapi = settings->rapi;
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gfx_wapi->init(&settings->window_settings);
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gfx_rapi->init();
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gfx_rapi->update_framebuffer_parameters(0, width, height, 1, false, true, true, true);
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gfx_rapi->update_framebuffer_parameters(0, settings->window_settings.width, settings->window_settings.height, 1, false, true, true, true);
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gfx_current_dimensions.internal_mul = 1;
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gfx_current_game_window_viewport.width = gfx_current_dimensions.width = width;
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gfx_current_game_window_viewport.height = gfx_current_dimensions.height = height;
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gfx_current_game_window_viewport.width = gfx_current_dimensions.width = settings->window_settings.width;
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gfx_current_game_window_viewport.height = gfx_current_dimensions.height = settings->window_settings.height;
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game_framebuffer = gfx_rapi->create_framebuffer();
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game_framebuffer_msaa_resolved = gfx_rapi->create_framebuffer();
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+54
-13
@@ -17,6 +17,7 @@ static bool vsync_enabled = true;
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// OTRTODO: These are redundant. Info can be queried from SDL.
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static int window_width = DESIRED_SCREEN_WIDTH;
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static int window_height = DESIRED_SCREEN_HEIGHT;
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static uint32_t fullscreen_flag = SDL_WINDOW_FULLSCREEN_DESKTOP;
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static bool fullscreen_state;
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static bool maximized_state;
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static bool is_running = true;
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@@ -34,7 +35,7 @@ static void set_fullscreen(bool on, bool call_callback) {
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return;
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}
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fullscreen_state = on;
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SDL_SetWindowFullscreen(wnd, on ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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SDL_SetWindowFullscreen(wnd, on ? fullscreen_flag : 0);
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if (call_callback && on_fullscreen_changed_callback) {
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on_fullscreen_changed_callback(on);
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}
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@@ -60,10 +61,20 @@ static void gfx_sdl_get_active_window_refresh_rate(uint32_t* refresh_rate) {
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*refresh_rate = mode.refresh_rate;
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}
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static void gfx_sdl_init(const char* game_name, const char* gfx_api_name, bool start_in_fullscreen, bool start_maximized, uint32_t width,
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uint32_t height, int32_t posX, int32_t posY) {
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window_width = width;
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window_height = height;
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static void gfx_sdl_init(const struct GfxWindowInitSettings *set) {
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window_width = set->width;
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window_height = set->height;
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#ifdef SDL_HINT_VIDEO_HIGHDPI_DISABLED
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if (!set->allow_hidpi) {
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// HiDPI control, if available
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SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1");
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#if defined(PLATFORM_WIN32) && defined(SDL_HINT_WINDOWS_DPI_AWARENESS)
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// if HiDPI is disabled, declare ourselves DPI aware to get 1:1 window size on Windows
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SDL_SetHint(SDL_HINT_WINDOWS_DPI_AWARENESS, "permonitor");
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#endif
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}
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#endif
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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sysFatalError("Could not init SDL:\n%s", SDL_GetError());
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@@ -77,18 +88,38 @@ static void gfx_sdl_init(const char* game_name, const char* gfx_api_name, bool s
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
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}
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char title[512];
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snprintf(title, sizeof(title), "%s (%s)", game_name, gfx_api_name);
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int posX = set->x;
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int posY = set->y;
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int display_in_use = SDL_GetWindowDisplayIndex(wnd);
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if (display_in_use < 0) { // Fallback to default if out of bounds
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posX = 100;
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posY = 100;
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}
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const Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_OPENGL;
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if (set->fullscreen_is_exclusive) {
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fullscreen_flag = SDL_WINDOW_FULLSCREEN;
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}
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wnd = SDL_CreateWindow(title, posX, posY, window_width, window_height, flags);
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Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL;
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// if fullscreen was requested, start the window in fullscreen right away
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if (set->fullscreen) {
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flags |= fullscreen_flag;
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fullscreen_state = true;
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}
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if (set->maximized) {
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flags |= SDL_WINDOW_MAXIMIZED;
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maximized_state = true;
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}
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#ifdef SDL_WINDOW_ALLOW_HIGHDPI
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if (set->allow_hidpi) {
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flags |= SDL_WINDOW_ALLOW_HIGHDPI;
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}
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#endif
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wnd = SDL_CreateWindow(set->title, posX, posY, window_width, window_height, flags);
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if (!wnd) {
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sysFatalError("Could not open SDL window:\n%s", SDL_GetError());
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}
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@@ -143,9 +174,6 @@ static void gfx_sdl_init(const char* game_name, const char* gfx_api_name, bool s
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SDL_GL_SetSwapInterval(1);
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qpc_freq = SDL_GetPerformanceFrequency();
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set_maximize_window(start_maximized);
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set_fullscreen(start_in_fullscreen, false);
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}
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static void gfx_sdl_close(void) {
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@@ -160,6 +188,18 @@ static void gfx_sdl_set_fullscreen(bool enable) {
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set_fullscreen(enable, true);
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}
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static void gfx_sdl_set_fullscreen_exclusive(bool enable) {
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const uint32_t newflag = enable ? SDL_WINDOW_FULLSCREEN : SDL_WINDOW_FULLSCREEN_DESKTOP;
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if (fullscreen_flag != newflag) {
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fullscreen_flag = newflag;
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// reset fullscreen to take new value into account if it already is in fullscreen
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if (fullscreen_state) {
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fullscreen_state = false;
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set_fullscreen(enable, true);
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}
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}
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}
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static void gfx_sdl_set_maximize_window(bool enable) {
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set_maximize_window(enable);
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}
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@@ -284,6 +324,7 @@ struct GfxWindowManagerAPI gfx_sdl = {
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gfx_sdl_close,
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gfx_sdl_set_fullscreen_changed_callback,
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gfx_sdl_set_fullscreen,
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gfx_sdl_set_fullscreen_exclusive,
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gfx_sdl_set_maximize_window,
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gfx_sdl_get_active_window_refresh_rate,
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gfx_sdl_set_cursor_visibility,
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@@ -4,12 +4,24 @@
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#include <stdint.h>
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#include <stdbool.h>
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struct GfxWindowInitSettings {
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const char *title;
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uint32_t width;
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uint32_t height;
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int32_t x;
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int32_t y;
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bool fullscreen;
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bool fullscreen_is_exclusive;
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bool maximized;
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bool allow_hidpi;
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};
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struct GfxWindowManagerAPI {
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void (*init)(const char* game_name, const char* gfx_api_name, bool start_in_fullscreen, bool start_maximized, uint32_t width,
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uint32_t height, int32_t posX, int32_t posY);
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void (*init)(const struct GfxWindowInitSettings *settings);
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void (*close)(void);
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void (*set_fullscreen_changed_callback)(void (*on_fullscreen_changed)(bool is_now_fullscreen));
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void (*set_fullscreen)(bool enable);
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void (*set_fullscreen_exclusive)(bool exc);
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void (*set_maximize)(bool enable);
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void (*get_active_window_refresh_rate)(uint32_t* refresh_rate);
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void (*set_cursor_visibility)(bool visible);
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+21
-1
@@ -21,7 +21,9 @@ static s32 vidWidth = 640;
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static s32 vidHeight = 480;
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static s32 vidFramebuffers = true;
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static s32 vidFullscreen = false;
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static s32 vidFullscreenExclusive = false;
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static s32 vidMaximize = false;
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static s32 vidAllowHiDpi = false;
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static s32 vidVsync = 1;
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static s32 vidMSAA = 1;
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static s32 vidFramerateLimit = 0;
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@@ -45,7 +47,23 @@ s32 videoInit(void)
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gfx_framebuffers_enabled = (bool)vidFramebuffers;
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gfx_msaa_level = vidMSAA;
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gfx_init(wmAPI, renderingAPI, "PD", vidFullscreen, vidMaximize, vidWidth, vidHeight, 100, 100);
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struct GfxInitSettings set = {
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.wapi = wmAPI,
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.rapi = renderingAPI,
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.window_settings = {
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.title = "Perfect Dark",
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.width = vidWidth,
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.height = vidHeight,
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.x = 100,
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.y = 100,
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.fullscreen = vidFullscreen,
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.fullscreen_is_exclusive = vidFullscreenExclusive,
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.maximized = vidMaximize,
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.allow_hidpi = vidAllowHiDpi
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}
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};
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gfx_init(&set);
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if (!wmAPI->set_swap_interval(vidVsync)) {
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vidVsync = 0;
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@@ -249,6 +267,8 @@ PD_CONSTRUCTOR static void videoConfigInit(void)
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configRegisterInt("Video.DefaultMaximize", &vidMaximize, 0, 1);
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configRegisterInt("Video.DefaultWidth", &vidWidth, 0, 32767);
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configRegisterInt("Video.DefaultHeight", &vidHeight, 0, 32767);
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configRegisterInt("Video.ExclusiveFullscreen", &vidFullscreenExclusive, 0, 1);
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configRegisterInt("Video.AllowHiDpi", &vidAllowHiDpi, 0, 1);
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configRegisterInt("Video.VSync", &vidVsync, -1, 10);
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configRegisterInt("Video.FramebufferEffects", &vidFramebuffers, 0, 1);
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configRegisterInt("Video.FramerateLimit", &vidFramerateLimit, 0, VIDEO_MAX_FPS);
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