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Merge pull request #555 from ZenithMDC/fix-crash-on-copy
Prevent crash when copying player data
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@@ -913,7 +913,7 @@ const char var7f1b31ec[] = "Multiplayer %d was using that file...\n";
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*
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* Return true if it worked, otherwise false.
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*/
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bool filemgrSaveOrLoad(struct fileguid *guid, s32 fileop, u32 playernum)
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bool filemgrSaveOrLoad(struct fileguid *guid, s32 fileop, uintptr_t playernum)
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{
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s32 device;
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@@ -25,7 +25,7 @@ void filemgrEraseCorruptFile(void);
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char *filemgrMenuTextInsertOriginalPak(struct menuitem *item);
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void filemgrRetrySave(s32 arg0);
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bool filemgrAttemptOperation(s32 device, bool closeonsuccess);
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bool filemgrSaveOrLoad(struct fileguid *guid, s32 fileop, u32 playernum);
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bool filemgrSaveOrLoad(struct fileguid *guid, s32 fileop, uintptr_t playernum);
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void filemgrDeleteCurrentFile(void);
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void func0f1097d0(s32 device);
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void filemgrSaveGameToDevice(s32 device);
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@@ -3816,7 +3816,7 @@ struct menudata_filemgr {
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/*0xe42*/ u8 fileop;
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union {
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void *unke44;
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s32 mpplayernum;
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intptr_t mpplayernum;
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};
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/*0xe48*/ u32 fileid;
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/*0xe4c*/ u32 deviceserial;
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