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port: net: fix maxplayers cap
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@@ -355,6 +355,7 @@ s32 netStartServer(u16 port, s32 maxclients)
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}
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netClientResetAll();
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g_NetMaxClients = maxclients;
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// the server's local client is client 0
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g_NetLocalClient = &g_NetClients[0];
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